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September 20, 2014
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Mark Venturelli's Blog

 

Mark Venturelli does game design under the name Rogue Snail. He designed Dungeonland, Relic Hunters, Chroma Squad and Star Vikings. He's also the creator of charity event Super BR Jam. 

He blogs about design here: http://www.roguesnail.com/

Contact him on venturelli [at] roguesnail [dot] com 

or on twitter @markventurelli

 

Member Blogs

Posted by Mark Venturelli on Thu, 11 Sep 2014 09:59:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A quick rundown of my design process for finding a good core gameplay system


Posted by Mark Venturelli on Thu, 04 Sep 2014 10:41:00 EDT in Design, Programming, Console/PC, Indie
More in-depth discussion on character movement, with a playable example.


Posted by Mark Venturelli on Thu, 28 Aug 2014 11:27:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Game design is primarily choice design. How many choices do you want to present your players with?


Posted by Mark Venturelli on Thu, 21 Aug 2014 10:26:00 EDT in Design, Programming, Console/PC, Indie
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.


Posted by Mark Venturelli on Thu, 14 Aug 2014 11:30:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A look back at how I built my game design skills on top of 6 years of failed designs.


Posted by Mark Venturelli on Sun, 10 Aug 2014 02:42:00 EDT in Design, Programming, Console/PC, Indie
I kick off a series of articles on game feel with a very useful tip for 2D and 3D platformers: the "Ghost Jump".



Mark Venturelli's Comments

Comment In: [Blog - 09/04/2014 - 10:41]

Thank you : ...

Thank you :

Comment In: [Blog - 08/28/2014 - 11:27]

Well I hardly invented that, ...

Well I hardly invented that, haha. It is an adopted term, to the point that it is part of the ISO definition of Usability. r n r nUser Experience satisfaction : Meeting user r npragmatic and hedonic goals related to the r nexperience and outcomes of interaction. r n r ...

Comment In: [News - 08/28/2014 - 01:00]

Great link Benjamin. I also ...

Great link Benjamin. I also agree much more with the person in the video than the author in this article.

Comment In: [Blog - 08/21/2014 - 10:26]

You probably did not tune ...

You probably did not tune it right. Maybe I should do a Part 2 article with some interactive examples

Comment In: [Blog - 08/13/2014 - 05:01]

This is really, really good ...

This is really, really good data and analysis You kick an insurmountable amount of ass, Lars :

Comment In: [Blog - 08/10/2014 - 02:42]

Thanks for the kind words, ...

Thanks for the kind words, everyone. I 'll keep posting new articles here on Gamasutra and my blog. You can sign up for my newsletter if you want to keep track of my article releases: www.roguesnail.com/