Mark Nelson is a game and level designer based in New York City. He's worked on iPhone, Web, casual downloadable and handheld console games.
You can check out one of his gamasutra feature articles here: http://www.gamasutra.com/view/feature/1630/breaking_down_breakout_system_and_.php
Ready to try actual development work on your iPad or iPhone? Here are several apps you can use to get "content creation" work done on your "media consumption" device.
[Blog - 11/22/2013 - 06:30]
[Blog - 11/09/2013 - 12:43]
Ryan, I was over on ...
Ryan, I was over on the Corona blog the other day and saw a mention for Elevator Joe. The trailer and art style actually made me smile. I 'll definitely be giving it a download.
[News - 11/01/2013 - 05:53]
[Blog - 10/30/2013 - 02:16]
[Feature - 11/13/2012 - 04:55]
@Justin. I just ground and ...
@Justin. I just ground and ground until I beat Army of Darkness Defense. Closest I ever game to paying. I ultimately found a way to congest near the gate and rack up tons of cash. r n r nI was playing on a iPhone 3G, so the sluggish performance probably ...
[News - 10/11/2013 - 02:19]
Wouldn 't a velocity sensitive ...
Wouldn 't a velocity sensitive movement algorithm improve your ability to quickly change your view perspective while still maintaining fine targeting controls And always making movements on the edge of the pad 3x as large as the movements in the center should also help...