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Mark Kilborn's Comments

Comment In: [Blog - 06/19/2015 - 02:53]

Yeah, this stuff is a ...

Yeah, this stuff is a big problem, as Corey says. I get a lot of this too. Total waste of time, and a quick way to get mentally filed in my don 't work with this person folder. r n r nIt 's cool if people can do both and ...

Comment In: [Blog - 06/19/2015 - 06:01]

Agreed. I 've never worked ...

Agreed. I 've never worked on a sports game, but to not interview or consider a candidate because they have is an extremely short sighted perspective. I 've also been shocked at people who will refuse to consider a candidate because they worked on a game that was a critical ...

Comment In: [Blog - 06/09/2015 - 01:20]

It 's also the only ...

It 's also the only part of the game that actually exists in three dimensions :D

Comment In: [Blog - 05/05/2015 - 01:22]

I 've got nothing useful ...

I 've got nothing useful to add to the dialogue happening here, just wanted to quickly chime in and say this was a great read and I hope you 'll keep it up with other games. Thanks James

Comment In: [Blog - 04/23/2015 - 06:17]

Okay, thank you. That 's ...

Okay, thank you. That 's what I was unclear on. I thought the aspect correct option would produce gameplay that was distorted. But it 's just screenshots. Got it Thanks

Comment In: [News - 11/13/2014 - 08:36]

You might be on to ...

You might be on to something here. Maybe that 's the way forward for Ustwo. They could create new packs of levels, but instead of giving them away, they could sell coffee and put downloadable codes in the cans of coffee r n r nThey could market it with a ...

Comment In: [News - 10/09/2014 - 06:13]

It 's weird to read ...

It 's weird to read the descriptions of people sitting around doing nothing while in this limbo state, then getting bored and quitting. Really You 've got a computer. You 've got a full time job 's worth of time. You 've got other developers in the room with you. ...

Comment In: [Blog - 06/13/2014 - 04:41]

This is rarely the end ...

This is rarely the end of the work and involves further iteration on the both the content and the tech to refine the weapon s SFX. r n r nThis. I find myself beating this drum a lot. r n r nI strongly feel that we 've reached a point ...

Comment In: [Blog - 03/10/2014 - 09:24]

Obviously this is all pure ...

Obviously this is all pure speculation, and I 'm focused on the 3DS here, but my gut tells me this all has to do with three things: r n r nA The quality bar set by Nintendo r nB The Western obsession with blockbuster hits r nC The culture of ...

Comment In: [News - 02/18/2014 - 07:03]

Disgaea is NIS, not Atlus, ...

Disgaea is NIS, not Atlus, no threat there. r n r nI just hope Atlus are left alone to do their thing. Love them as they are, afraid Sega will screw it up.

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