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Blogs

Mark Filipowich's Member Blogs

The Situation with Video Game Stories  Featured Blogs
Posted by Mark Filipowich on Sat, 02 Feb 2013 03:10:00 EST in
For literature and film, plot is everything. Without moving events that shape (or fail to shape) the characters, there is only setup with no direction. But games, at the core, are all setup. They create a place to wander and figure out for one's self.
Read More... | 28 Comments

In the Third Person: Against Player Authority  Featured Blogs
Posted by Mark Filipowich on Thu, 24 Jan 2013 02:06:00 EST in
The critical consensus is that the main character in a game has to be an extension of the player. The world must be at the player’s disposal, and the world must be built around player choice. This “me-first” approach to video game storytelling is limited.
Read More... | 3 Comments

The Inelegance of the Video Game Satire  Featured Blogs
Posted by Mark Filipowich on Sat, 08 Dec 2012 05:09:00 EST in
Seven Psychopaths and Drive were able to use the conventions of their genre to criticize the fundamental operations of it. I bring up these movies because they’re great at doing what video games have been trying and failing to do, especially recently.
Read More... | 15 Comments

The New Age: Reflections on Dragon Age  Featured Blogs
Posted by Mark Filipowich on Thu, 01 Nov 2012 10:33:00 EDT in
Bioware has announced the third installment in their highly regarded Dragon Age series. While they've kept most details about the next title close to the chest so far, it offers an opportunity to look back at where the series has been.
Read More... | 1 Comments

The Value of the Soldier in Tryst  Featured Blogs
Posted by Mark Filipowich on Fri, 12 Oct 2012 02:38:00 EDT in
For all the game's effort to be like StarCraft, one of the most unique things about Tryst is how valuable each individual unit is.
Read More... | 1 Comments

One Dimension: Women's Bodies in 'Tekken'  Featured Blogs
Posted by Mark Filipowich on Thu, 27 Sep 2012 03:10:00 EDT in
Tekken is supposed to feature fighters from all over the world, representing unique styles indicative of their region, appearance, and personality. But for featuring a huge array of playable characters, most of the women fit into only one body type.
Read More... | 19 Comments

Remembering Fun: A Look Back at 'Prince of Persia: Sands of Time'  Featured Blogs
Posted by Mark Filipowich on Thu, 13 Sep 2012 02:08:00 EDT in
If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun.
Read More... | 1 Comments

Existing Above the Law in Video Games  Featured Blogs
Posted by Mark Filipowich on Tue, 04 Sep 2012 01:22:00 EDT in
Games rarely have a parallel to social laws, at least not a parallel that holds any meaning. Social law, in games, doesn’t exist, except in how the protagonist is either above or exempt from it.
Read More... | 0 Comments

Forced Failure and the Undignified Hero  Featured Blogs
Posted by Mark Filipowich on Thu, 26 Jul 2012 03:43:00 EDT in
When a hero fails in a game, it usually means a game over or that an earlier save state can overwrite that failure from ever happening. What games don’t often do is force players into a situation where there is no right answer.
Read More... | 18 Comments

Cable TV of Thrones: Why Game of Thrones Doesn't Work as a Game  Featured Blogs
Posted by Mark Filipowich on Thu, 19 Jul 2012 01:24:00 EDT in
From a marketing standpoint, basing a game off Game of Thrones seems intuitive. The problem that nobody seems to have considered is that the kingdom of Westeros is a miserable place that nobody should want to be in.
Read More... | 9 Comments

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