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Blogs

Mark Filipowich's Blog

Mark Filipowich writes about video games, television, film and other aspects of art that he finds fascinating. His writing can be found any place that'll take him. He maintains a blog called Bigtallwords. He has been known to Tweet.

Member Blogs

We Are One: JRPGs, the Group Journey, and the Mechanics of Cooperation  Featured Blogs
Posted by Mark Filipowich on Thu, 04 Apr 2013 01:25:00 EDT in
One of the core mechanics of JRPGs is party management, which has interesting implications for how the game conveys the journey of a cohesive group over that of an individual. In the JRPG, the player doesn’t control a single character. They’re in control
Read More... | 20 Comments

Where the Heart Is: The Use of Home in Video Games  Featured Blogs
Posted by Mark Filipowich on Sun, 17 Mar 2013 01:23:00 EDT in
Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.
Read More... | 7 Comments

The Playstation is Dead, Long Live Playstation: Preservation and the pursuit of New  Featured Blogs
Posted by Mark Filipowich on Tue, 05 Mar 2013 07:34:00 EST in
The day that the Playsation 4 was unveiled, Japanese developer Kenji Eno passed away, leaving behind a body of critically lauded work that is now mostly inaccessible.
Read More... | 11 Comments

Searching for the Other Castle: Women as Objectives  Featured Blogs
Posted by Mark Filipowich on Thu, 21 Feb 2013 03:34:00 EST in
No matter how fiercely critics react to poor treatment of women, the portrayal of female characters in AAA games seems actually to be getting worse. Women are almost entirely unrepresented, when they are represented, they exist only as an objective.
Read More... | 8 Comments

The Situation with Video Game Stories  Featured Blogs
Posted by Mark Filipowich on Sat, 02 Feb 2013 03:10:00 EST in
For literature and film, plot is everything. Without moving events that shape (or fail to shape) the characters, there is only setup with no direction. But games, at the core, are all setup. They create a place to wander and figure out for one's self.
Read More... | 28 Comments

In the Third Person: Against Player Authority  Featured Blogs
Posted by Mark Filipowich on Thu, 24 Jan 2013 02:06:00 EST in
The critical consensus is that the main character in a game has to be an extension of the player. The world must be at the player’s disposal, and the world must be built around player choice. This “me-first” approach to video game storytelling is limited.
Read More... | 3 Comments

[More Mark Filipowich Blogs]   

Mark Filipowich's Comments

Comment In: We Are One: JRPGs, the Group Journey, and the Mechanics of Cooperation [Blog - 04/04/2013 - 01:25]

Yes, I meant Final Fantasy ...

Yes, I meant Final Fantasy 5, not 4. 4 is definitely a case of one main character with a cast of supporting characters where 5 focuses on its primary 5 characters with a microscope. Thanks for catching that.

Comment In: The Situation with Video Game Stories [Blog - 02/02/2013 - 03:10]

Fair enough. I hope that ...

Fair enough. I hope that I didn 't come across as if I felt like very story-driven games like Uncharted were better than something like League of Legends. I only wanted to argue that the common thread between them is that they construct a world around the player and that ...

Comment In: Displacement in Final Fantasy VII [Blog - 07/08/2012 - 02:35]

Gregory Kinneman: FF7 is the ...

Gregory Kinneman: FF7 is the game I 'm probably too attached to to be unbiased about. I play through it once a year and I have to concede your point: the dialogue is wooden. As much as I 'm against a remake of the game, I do like the idea ...

   

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