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March 25, 2019
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Marcus Bäumer's Blog

 

Marcus is designer, writer and programmer of the independent point & click adventure Unforeseen Incidents. He blogs about indie game development, indie games in general, adventures in particular and the development of Unforeseen Incidents on Gamasutra.

Twitter: @mrcsbmr
Web: unforeseen-incidents.com
Contact: [email protected]

 

Member Blogs

Posted by Marcus Bäumer on Thu, 03 Jan 2019 11:12:00 EST in Programming, Indie
A short overview of how we implemented a basic Unity framework for narrative games written in Ink.


Posted by Marcus Bäumer on Tue, 04 Sep 2018 10:30:00 EDT in Business/Marketing, Design, Production, Indie
Announcing Resort - an interactive mystery short story about emotions, introspection, and coping. Join writer Laura Tanner on a surreal journey and face an odd intersection of dreams and reality.


Posted by Marcus Bäumer on Tue, 14 Aug 2018 07:30:00 EDT in Design, Indie
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.


Posted by Marcus Bäumer on Fri, 23 Sep 2016 09:32:00 EDT in Programming, Art, Console/PC, Indie, Smartphone/Tablet
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.


Posted by Marcus Bäumer on Wed, 20 May 2015 02:13:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Marcus writes about interface design for modern point & click adventure games.


Posted by Marcus Bäumer on Mon, 02 Mar 2015 05:17:00 EST in Programming, Art, Console/PC, Indie
Marcus writes about the dynamic lighting system in their indie adventure Unforeseen Incident (in Unity).



Marcus Bäumer's Comments

Comment In: [Blog - 03/02/2015 - 05:17]

Your welcome, I 'm very ...

Your welcome, I 'm very glad you liked the article. We 're just using the standard Transparent/Bumped Diffuse shader of Unity. Your game looks great Maybe you have to work on your normal maps