Luis Levy's Blog
I'm a lucky gamer that gets to work with talented game developers every day :)
I'm a co-founder of Novy PR, a firm specializing in mobile and indie games. I'm also the author of Play the Game: The Parent's Guide to Video Games and Game Development Essentials: Game QA & Testing.
It all started in the mid-1980s in São Paulo, Brazil. First it was Enduro on the Atari VCS/2600, then Super Mario Bros. (an eye-opening experience) and Prince of Persia on the PC. I was hooked for life.
I got my start in the game industry as a QA tester for Activision -- on Quake 4 PC. I later joined Treyarch as a production tester on Call of Duty 3. I've been working in game PR for 4 years now, starting as an assistant coordinator in January 2008.
There is a veritable pot of gold at the end of this tragic game – if you know where to look
Once the trailer is on YouTube, the press release on the wire and pitches sent, the game needs to stand on its own two legs.
Can 16-bit consoles like the Sega Genesis teach mobile developers how to make better games?
In which I discuss the price of "free" and why settling on a Free-to-Play business model could undermine both indie and established mobile developers
There's a lot of buzz around Kickstarter and game development ever since Double Fine's Adventure. Should all indie studios embrace it? Should you make a prototype first? Should you believe the hype?
Games have been too expensive for too long. Here's why -- and what's next
Luis Levy's Comments
[Blog - 02/06/2013 - 08:00]
Kevin, reading this makes me ...
Kevin, reading this makes me incredibly happy. I saw this post as taking a huge chance -- essentially saying NO to future clients who are not 110 percent behind their games. r n r nI knew it was risky but thought it had to be said. I 'm glad Gamasutra ...
[Blog - 12/11/2012 - 02:30]
I think 16-bit and mobile ...
I think 16-bit and mobile are reasonably similar in terms of immersion. They don 't tell complicated stories with voice acting and massive production budgets. So I didn 't really address immersion in the post. r n r nReal buttons can help more retro mobile games, but touch-based gameplay doesn ...
[Blog - 07/24/2012 - 06:55]
David, I agree that planning ...
David, I agree that planning from the ground up for F2P is the ONLY way to go. Anything else will result in failure. r n r nI look forward to reading your postmortem
[Blog - 11/14/2011 - 08:55]
I don't remember specific titles, ...
I don't remember specific titles, but the Wikipedia page for the Nintendo 64 mentions it: The cost of producing an N64 cartridge was far higher than producing a CD. 63 Publishers had to pass these higher expenses to the consumer and as a result, N64 games tended to sell for ...
[News - 08/09/2011 - 06:24]
[News - 07/11/2011 - 07:21]
I love the Octodad guys. ...
I love the Octodad guys. I helped them on the Octodad launch, post-launch activities, GDC and in the postmortem. They are supremely talented and a joy to work with. Good luck