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July 22, 2014
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Luis Guimaraes's Comments

Comment In: [Blog - 05/27/2014 - 09:53]

Real indie devs only need ...

Real indie devs only need coffee r n r nJokes aside, having flour and learning to make lots of things with is not only cheap and versatile, but also a good way to takes long breaks from the computer every once in a while.

Comment In: [News - 05/08/2014 - 02:35]

Community-developed as expected. Awesome news. ...

Community-developed as expected. Awesome news. r n r nModders can make and sell content. Epic gets a cut of those sales and gets the engine subscriptions. No need for microtransactions or other BS. r n r nEveryone wins.

Comment In: [Blog - 05/02/2014 - 04:36]

however leads to unimaginative creations ...

however leads to unimaginative creations over and over again r n r nThis makes me immediately think of the StarShip Troopers movie. They still tweaked the designs of bugs and soldiers to fit the technology of the time, but still managed to do amazing effects for that time that still ...

Comment In: [News - 05/02/2014 - 07:22]

Very skeptically optimistic of this. ...

Very skeptically optimistic of this. More skeptical than optimistic. r n r nAnyway, if it 's moddable, it 's going do well. The Unreal Tournament community at this point will understand if the point of the game it to be tailored by the players instead of just wait for the ...

Comment In: [Blog - 04/30/2014 - 12:49]

I just tried to find ...

I just tried to find out examples of where Mario games lack internal logic and pretty much failed at it. r n r nSure, some pipes you can go in, while most don 't. Some pipes have plants coming out of them, while most don 't. Some non-item blocks have ...

Comment In: [Blog - 04/29/2014 - 01:47]

Interesting read. It gives names ...

Interesting read. It gives names and a checklist for something very important and usually done by gut-feelings alone. I often see miself designing a situation and feeling that something is wrong but cannot tell what, while my partners say it 's already good and we should leave it like that, ...

Comment In: [Blog - 04/24/2014 - 04:01]

Didn 't the CoD4:MW demo ...

Didn 't the CoD4:MW demo come before or with the title 's launch As I remember it was the demo that made everyone hooked in the game, after the CoD3 fiasco.

Comment In: [News - 04/14/2014 - 03:55]

I believe that too, Teresa. ...

I believe that too, Teresa. But I think that part is left out for just doing what you wanna do and that 's it, in which case I don 't think any discussion will change your mind anyway. So we 'd be discussing for a different purpose, to find solutions ...

Comment In: [News - 04/11/2014 - 09:23]

Only one possible solution: spawn ...

Only one possible solution: spawn way moar and biggar enemies from the destroyed blocks o/

Comment In: [Blog - 04/02/2014 - 06:40]

This is very similar to ...

This is very similar to a discussion I had a recently about a hypotetical dynamically generated detective 'game where the player would keep on finding more about what happened in a context as long as they kept digging, but the stories wouldn 't be preset. r n r nThe hypotetical ...

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