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Blogs

Luis Blondet's Comments

Comment In: The Inelegance of the Video Game Satire [Blog - 12/08/2012 - 05:09]

The Adventures of Albert Odyssey ...

The Adventures of Albert Odyssey and Quest For Glory are great satire in the whole RPG genre and i highly recommend playing them, if not for the lolz.

Comment In: The 5 events that shook the video game industry in 2012 [News - 12/07/2012 - 02:01]

I knew this article was ...

I knew this article was going to be a problem.

Comment In: Stupid Simple Code [Blog - 12/07/2012 - 01:30]

I wish i would 've ...

I wish i would 've read your article two years ago. I just wrote a piece in my dev blog called My Crowdfunding Nightmare and your article just hit so many nails on the head. r n r nI bookmarked it to use in discussion and arguments in the future, ...

Comment In: Why It’s OK to Copy [Blog - 12/04/2012 - 12:00]

We can and should embrace ...

We can and should embrace inspirations and use them as the foundation blocks of future projects. r n r nBut that 's not what people mean when they accuse someone of copying, so no, it is NOT OK to copy someone else. However, it is OK to iterate, meaning that ...

Comment In: Free-to-Play: The Lost Generation [Feature - 12/04/2012 - 04:50]

Jeremy, r n r nYour ...

Jeremy, r n r nYour argument about the finite nature of F2P games and how they are doomed to shut down eventually, never to be experienced again, has converted me from being a F2P advocate. F2P games need to always be tied to central servers. When those servers stop, the ...

Comment In: THE PEOPLE VS. THE DEVELOPER: A new customer species is growing, and why Kickstarter might have a problem [Blog - 11/28/2012 - 12:36]

Framing the situation as Church ...

Framing the situation as Church Vs Skeptics isn 't winning you any credibility. r n r nThis article has a certain contempt for fans. You then inject fear-based language to turn fans into some sort of Boogieman when you said that they could become like sleeper agents . r n ...

Comment In: Hey, lil mama: What was Boyfriend Maker? [News - 11/28/2012 - 01:15]

Oh, for fuck 's sake, ...

Oh, for fuck 's sake, Apple sigh

Comment In: Molyneux to indies: Don't be afraid to experiment [News - 11/14/2012 - 12:40]

Rob, r n r nGamasutra ...

Rob, r n r nGamasutra is supposed to be about the art and business of games, not the art and business of online marketing. Molyneux 's Cube is not a game, it is a marketing machine, it has no game design in it, it has merely behavior design and the ...

Comment In: GDC China: If you want players to pay, compel them to collect [News - 11/16/2012 - 11:59]

I think this is why ...

I think this is why Magic is far superior to a lot of the card games offered on mobile. Magic 's Magic is in the care the designers put in balancing the game so that players who have more money to buy cards do not automatically have the advantage over ...

Comment In: Steal From Other Game Designers – Lessons Learned From Our First Game (Part 2/5) [Blog - 11/14/2012 - 02:50]

What you are referring to ...

What you are referring to here is iterating or combining concepts in order to create a new one and all of those are fine and a natural part of the evolution and growth of ideas and he birth of genres. In contrast, copying someone 's game and changing a few ...

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