NAME: Famous Warrior of the Wolf Council . HEIGHT: 5'.11" . WEIGHT: 280lbs .
RACE: Human(ish?) . CLASS: Cleric/Wizard . LEVEL: 5/7 .
Dexterity: 1 0
Intelligence: 1 1
Wisdom: 1 7
ATTRIBUTES: Persistence, Problem-solver, Jabberjaw, Rebelious, Empathy, Heroic Impulse.
Mechanical Comprehension: **
SPELLS: Innovate Solution, Foresight, Decipher Meaning, Adaptation, Balance Rules, Cantrip, Charm Animal, Repel People.
This blog post is in response to the call for blogs about stories in funding your game.
Coder Hero raised $170,000 back in February. Their last update was in September. Now backers want answers.
The struggles of a successful Kickstarter and IndieGoGo campaign.
The picture is of his desktop monitor while working on the game. The art on this game looks absolutely amazing!
The game is for 2 players or 1 player VS AI and has a top-down view.
Why are you not covering the comeback of the Quest for Glory developers?
[Blog - 02/24/2015 - 01:55]
[Feature - 12/17/2012 - 04:30]
I like your game, but ...
I like your game, but it still needs more polish, especially with sound effects and music. r n r nAlso, why did you chose to limit creatures and enchantments but not artifacts Seems that your top players take advantage of this and end up cluttering the screen with artifacts
[Blog - 11/03/2014 - 03:42]
No, it just doesn 't ...
No, it just doesn 't work for mobile yet. r n r nTry this link instead: r n r napps.facebook.com/tribalpride r n r nThank you for taking the time.
[News - 11/04/2014 - 04:07]
I totally agree with this ...
I totally agree with this As an indie on a shoe string budget, I, too, will go AAA instead of the evil micro transaction model and invest a fortune making a complete game without any idea whatsoever whether it will do well. Maybe I can just hire private play testers ...
[Blog - 11/03/2014 - 03:43]
I did this to my ...
I did this to my D D table top campaign. I hid the numbers from players except for a few, like gold or lifting weight. The result was better stories and more realistic choices. r n r nIt would be more time consuming and expensive to convert cRPGs this way, ...
[News - 11/03/2014 - 04:24]