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Lior Tal's Blog


I'm a software engineer, game developer and a cat owner. Currently I work as a Unity developer @ Moon Active (

I blog about my game development experiences here:

In my free time i like to code and experiment with game-related technologies and products.

Contact Info:


Member Blogs

Posted by Lior Tal on Thu, 22 Jan 2015 11:25:00 EST in Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
A simple and useful editor code for Unity that perform Auto Save for the currently open scene every few minutes.

Posted by Lior Tal on Mon, 22 Dec 2014 02:36:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet
A quick and simple solution for keeping your Unity scripts well encapsulated.

Posted by Lior Tal on Mon, 08 Dec 2014 01:44:00 EST in Programming, Console/PC, Indie, Smartphone/Tablet
Missing references occur when a reference points to an invalid object id (may happen due to bad merge, for example). This post provides a short & simple solution for finding “missing” object references in Unity.

Posted by Lior Tal on Tue, 20 May 2014 10:16:00 EDT in Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
This post introduces Unity Test Tools - an official package that simplifies creation and execution of automated tests directly from the Unity editor.

Posted by Lior Tal on Tue, 11 Mar 2014 06:32:00 EDT in Programming
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.

Posted by Lior Tal on Wed, 26 Feb 2014 03:33:00 EST in Programming
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue.

Lior Tal's Comments

Comment In: [Blog - 03/27/2015 - 03:39]

Not everything should always be ...

Not everything should always be public. r n Encapsulate your Fields.php

Comment In: [News - 03/06/2015 - 06:55]

OMG we 're only guys ...

OMG we 're only guys in the studio. I knew something was missing :

Comment In: [Blog - 01/22/2015 - 11:25]

NP. This probably saved us ...

NP. This probably saved us a good few hours of work, blood and tears. Hope it does the same for you too

Comment In: [Blog - 01/09/2015 - 01:22]

Great post : more please. ...

Great post : more please. r n r nOfftopic... how do you create the gif animations from screen captures what tool do you use for those

Comment In: [Blog - 01/05/2015 - 01:17]

As a post focused on ...

As a post focused on audio i was hoping to actually be able to hear some of the stuff being discussed.

Comment In: [Blog - 12/22/2014 - 02:36]

I don 't consider your ...

I don 't consider your reflection example as something that breaks encapsulation. Encapsulation is a coding/design practice, not a security measure to keep someone from abusing your code. r n r nThat said, you are right that it is still public to the editor, but that is the intended goal ...