Lior Tal's Blog
I'm a software engineer, game developer and a cat owner. Currently I work as a Unity developer @ Moon Active (http://www.moonactive.com).
I blog about my game development experiences here: http://www.tallior.com
In my free time i like to code and experiment with game-related technologies and products.
A simple and useful editor code for Unity that perform Auto Save for the currently open scene every few minutes.
A quick and simple solution for keeping your Unity scripts well encapsulated.
Missing references occur when a reference points to an invalid object id (may happen due to bad merge, for example). This post provides a short & simple solution for finding “missing” object references in Unity.
This post introduces Unity Test Tools - an official package that simplifies creation and execution of automated tests directly from the Unity editor.
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue.
Lior Tal's Comments
[Blog - 03/27/2015 - 03:39]
[News - 03/06/2015 - 06:55]
[Blog - 01/22/2015 - 11:25]
[Blog - 01/09/2015 - 01:22]
Great post : more please. ...
Great post : more please. r n r nOfftopic... how do you create the gif animations from screen captures what tool do you use for those
[Blog - 01/05/2015 - 01:17]
As a post focused on ...
As a post focused on audio i was hoping to actually be able to hear some of the stuff being discussed.
[Blog - 12/22/2014 - 02:36]
I don 't consider your ...
I don 't consider your reflection example as something that breaks encapsulation. Encapsulation is a coding/design practice, not a security measure to keep someone from abusing your code. r n r nThat said, you are right that it is still public to the editor, but that is the intended goal ...