Lior Tal's Blog
I'm a software engineer, game developer and a cat owner. Currently I work as a Unity developer @ Moon Active (http://www.moonactive.com).
I blog about my game development experiences here: http://www.tallior.com
In my free time i like to code and experiment with game-related technologies and products.
This post introduces Unity Test Tools - an official package that simplifies creation and execution of automated tests directly from the Unity editor.
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post Iíll describe the techniques and tools I used to track down the root cause for this issue.
Lior Tal's Comments
[Blog - 10/28/2014 - 01:43]
The main thing is to ...
The main thing is to rule out as many different paths to explore and as early as possible. r n r nFor example - if you already proved that a certain board configuration cannot lead to any solution, you could store that and re-use that later on if some search ...
[Blog - 08/01/2014 - 03:18]
[Blog - 07/24/2014 - 11:17]
As with any integration, you ...
As with any integration, you should do your homework before buying it: check out the feature list, price, update frequency and support responsiveness. Having checked thise and evaluated the features vs. Your requirements, you reduce some of the risks. Of course, there are always unknowns that you cant predict. But ...
[Blog - 06/11/2014 - 01:25]
Other resources for you to ...
Other resources for you to check out: r n r nan article from the book game engine gems 2 called Believable Dead Reckoning for Networked Games r n r nValve 's articles on networking in HL2 r n r nThe Doom 3 engine source iverview r n r na nice ...
[Blog - 05/27/2014 - 05:57]
[Blog - 04/10/2014 - 04:58]