Lior Tal's Blog
I'm a software engineer, game developer, gamer and a cat owner. Currently work as a developer @ Playscape (http://www.playscape.com).
In my free time i like to play around with game-related technologies and products.
Many Unity APIs rely on string identifiers as part of their operation. In this post i aim to show a different, safe and automated way to handle these cases using code generation.
What can be done when Unity mysteriously throws an ArgumentException when building a project for Android? In this post I’ll describe the techniques and tools I used to track down the root cause for this issue.
Lior Tal's Comments
[Blog - 04/10/2014 - 04:58]
[Blog - 04/09/2014 - 01:25]
[Blog - 03/26/2014 - 02:04]
[Blog - 03/11/2014 - 06:32]
@Michael: I think it all ...
@Michael: I think it all comes down to what sort of things you use code generators for. I tried to emphasize the typical scenarios where they may be useful. At the end of the day, shitty code can be created both by programmers and generators :
[Blog - 03/12/2014 - 11:32]
Nice post r n r ...
Nice post r n r nWe are also working on networking systems for mobile games and have stumbled across some of the issues presented here. r n r nCan we give some more detail if it 's possible and not private information on what type of networking and matchmaking systems ...
[Blog - 02/26/2014 - 03:33]
@Wendelin: Bug hunting is very ...
@Wendelin: Bug hunting is very similar to doing detective work you have your suspects, evidence. Some lead to nowhere, some lead to the criminal . r n r nReflector is totally optional. Any C decompiler will do you can use dotPeek which is free . r n r n r ...