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February 1, 2015
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Lena LeRay's Blog

 

Lena LeRay is a writer for Gamasutra sister site IndieGames.com. Her day job is teaching English in Japan as a JET Program participant. She is teaching herself programming as she goes.

 

Member Blogs

Posted by Lena LeRay on Wed, 21 Jan 2015 12:40:00 EST in Design
There's been a lot of discussion on meaningful choice lately, and one blog post in particular got me thinking about my experience with The Walking Dead and why I stopped playing it even though I loved every moment of Tales from the Borderlands.


Posted by Lena LeRay on Tue, 20 Jan 2015 11:36:00 EST in Business/Marketing, Indie
I tweeted yesterday that if I get a game pitch with a press kit that needs to be downloading, I can be almost certain that the info I need isn't in it. That doesn't mean load the email down with tons of info. Here's an elaboration.


Posted by Lena LeRay on Tue, 13 Jan 2015 01:30:00 EST in Design
I finally figured out what how to succinctly explain my favorite thing about Dragon Age: Inquisition. The lore is wrong, and that makes the game so, so right.


Posted by Lena LeRay on Wed, 07 Jan 2015 06:31:00 EST in Design, Console/PC
The creation of the Dragon Age Keep system for managing Dragon Age world states is a real time saver for those who want to explore the fill complexities of the setting. But, interestingly, it also makes it easier to invalidate past choices.


Posted by Lena LeRay on Wed, 15 Oct 2014 02:02:00 EDT in Business/Marketing, Indie
I write for Gamasutra's sister site IndieGames.com and one thing I write is weekly trailer roundups. A game doesn't need good graphics to have a good trailer, but there are some things every trailer should do.


Posted by Lena LeRay on Sun, 25 May 2014 10:06:00 EDT in Business/Marketing, Indie
As Rami Ismail pointed out recently, English is the defacto lingua franca of video games. This affects both the diversity of the games we play and how games can be distributed.



Lena LeRay's Comments

Comment In: [Blog - 01/20/2015 - 11:36]

As Wendelin Reich suggested, it ...

As Wendelin Reich suggested, it does add up if we have to do it a lot. This is a side job for me on top of a full time day job and I already take time a lot of others don 't to open EVERY email I get and watch ...

Comment In: [Blog - 01/13/2015 - 01:30]

And yeah... after I wrote ...

And yeah... after I wrote this, I went through with a different world state, so I 'm pretty sure I know exactly what you 're talking about with the two slack jawed moments. Only the first one made me take a walk, but there were a couple times that I ...

Comment In: [Blog - 01/07/2015 - 06:31]

They really have. And thanks ...

They really have. And thanks for the links. They were good reads.

Comment In: [Blog - 10/15/2014 - 02:02]

Having looked at your trailer, ...

Having looked at your trailer, I don 't have much to add to what other commenters have said. It 's exactly the sort of thing I was talking about in 3, with gameplay too fragmented because you wanted to insert text descriptions. Starting out showing one screen and then the ...

Comment In: [Blog - 05/25/2014 - 10:06]

Thanks for taking the time ...

Thanks for taking the time to write such an in-depth response. I agree that there 's a lot of overlap from site to site. I think all of us at IndieGames.com are really interested in helping people who aren 't in that circle of news get seen. I 'm glad ...

Comment In: [Blog - 05/03/2014 - 05:40]

If your foreign language skills ...

If your foreign language skills are good enough, you can play any game in that language. Until you reach that point, it 's usually a slog, as you experienced. That 's why I 'm trying to tailor games starting with one, but want to do more to my students ' ...