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Leigh Harris's Blog


I'm an indie developer working out of Sydney.

That developer is named Flat Earth Games. I (@leighformayor) and my brother (@expectproblems) started this company in late 2011 with the express purpose of revisiting our childhood and creating original experiences for mobile devices which paid homage to the classic building and strategy games of old.

Our first game is Township (working title), a medieval crafting and exploration game for iPad and iPhone, and we're being incredibly stubborn and sticking to that old school and long-forgotten model of charging a premium up front for the game and not littering it with microtransactions. Crazy, I know, but what can I say? We long for a simpler time, I suppose.

Anyway, our full blog is over at, but anything significant will be posted here.


Member Blogs

Posted by Leigh Harris on Tue, 16 Apr 2013 01:11:00 EDT in Design, Smartphone/Tablet
For the last year, I've been making my first videogame outside of my part time job with a team of people I've only just met. Having been through severe depression at the same time, I decided I'd write about the experience and how it's affected the game.

Posted by Leigh Harris on Mon, 12 Nov 2012 11:28:00 EST in Design, Smartphone/Tablet
This is a short, sharp blog post about our first experience a users' (experience). Our lead programmer Rohan is talking about mobile screen real estate and how we've made a few key decisions.