Illustrator and cartoonist turned game guy.
Currently working on TEMPLE OF YOG by CHUDCHUD Industries.
Lee Bretschneider writes about creating a color workflow for Temple of Yog that checks against visibility constraints set by both the game engine and himself.
[Blog - 12/23/2015 - 02:26]
First, thanks for confirming that ...
First, thanks for confirming that I made the right choice in life by concentrating more on geometry than statistics. Math was always my poorest subject, and it was hard to find consistent info, so honestly I didn 't even try to work the equation out obviously . r n r ...