Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 8, 2015
arrowPress Releases
July 8, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Laura Bularca's Comments

Comment In: [Blog - 02/20/2015 - 01:01]

Wow thank you for the ...

Wow thank you for the comments I am happy it helped : It was meant as an encouragement especially to those teams who feel discouraged by the subject of too many games released . r n r nQuality and diversity are 2 separate subjects. I think while quality is always ...

Comment In: [Blog - 01/26/2015 - 06:00]

Great conclusion of the Game ...

Great conclusion of the Game Outcomes Project r n r nI think this is a very helpful survey and I want to thank you for the amazing work you have done Also the access to raw data is awesome Do count me in for the next round of surveys, if ...

Comment In: [Blog - 01/08/2015 - 03:01]

These are excellent tips and ...

These are excellent tips and the way you presented them does a good job to grasp how much work localization involves - something most inexperienced studios don 't think about. Thank you :

Comment In: [Blog - 01/07/2015 - 06:31]

Really nice, valuable article - ...

Really nice, valuable article - thank you You mentioned you stopped Ghostbox so what do you do now

Comment In: [Blog - 01/05/2015 - 01:17]

Thank you for your reply, ...

Thank you for your reply, Kayne - excellent points I hope the 2D infinitely generated MMORPG with a custom engine turn out a valuable experience in the end.

Comment In: [News - 11/14/2014 - 05:18]

More and more games are ...

More and more games are released every month, every week... daily. As customers, we have never had such a wide games offer, which is great, but can also be cumbersome. We simply have too much to chose from, which can lead to making the choice meaningless. r n r nScience ...

Comment In: [Blog - 10/09/2014 - 06:01]

Thank you all so kindly ...

Thank you all so kindly for your comments r n r n r nChristopher Landry, you are right, I should have done a better job formulating that sentence. What I meant is, that finding good Steam Curators to follow is a small job in itself. You need to find those ...

Comment In: [News - 10/09/2014 - 06:13]

So it would be better ...

So it would be better that they are fired : r n r nPersonally, I appreciate Ubisoft 's way, quite a lot. It offers certainty for the talented game devs, in a context where game dev is project based, ramped up and down and canceled, which leads to depressing reports ...

Comment In: [Blog - 09/26/2014 - 01:19]

Excellent article I particularly liked ...

Excellent article I particularly liked it because leading is about the team far more than it is about the project. It is about making other people be successful, and you made that clear. r n r nHere is a resource that I personally find interesting: http://randsinrepose.com/ r n r nAlso, ...

Comment In: [Blog - 06/25/2014 - 08:42]

In a time where people ...

In a time where people panic about games discoverability, where curation is demanded, and where so many developers fear the fact that they do not have any marketing skills, the role of the press is more important than ever. You give us game devs a voice at least to those ...

[Previous] | [Next]