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Lars Doucet's Comments

Comment In: [Blog - 12/11/2015 - 12:13]

For me at least, this ...

For me at least, this echoes my experience: r nhttp://www.fortressofdoors.com/the-stegosaurus-tail-when-the-long-tail-grows-spikes/

Comment In: [News - 05/09/2013 - 02:12]

I get an SQL error ...

I get an SQL error at the top when I try to click through to watch this video. Anyone else seeing this

Comment In: [Blog - 11/06/2015 - 01:19]

Exactly this, especially as all ...

Exactly this, especially as all the other research on the topic suggests that just as the App Economy is growing exponentially year on year , so has the cost of user acquisition.

Comment In: [News - 10/19/2015 - 04:10]

I shall post my reply ...

I shall post my reply in the form of an article: r nhttp://www.gamasutra.com/blogs/LarsDoucet/20150428/242178/Mods Salutary Neglect and Storks.php r n r nTL DR r n r n1 Donations do not, can not, will not work. r n2 The anti paid mod side has some good points r n3 THe anti paid ...

Comment In: [News - 10/19/2015 - 08:03]

Also, neither of them is ...

Also, neither of them is being overshadowed by the Nintendo Wii like last generation.

Comment In: [News - 10/16/2015 - 10:39]

Cue everybody 's Nintendo rep ...

Cue everybody 's Nintendo rep being swamped by requests and a stern reminder about the meaning of NDA 's sent to the suspected leaker

Comment In: [News - 10/08/2015 - 03:24]

OpenFL and PhaserJS are handy ...

OpenFL and PhaserJS are handy alternatives, I think web games will be fine. r n r nhttp://www.openfl.org/ r nhttp://phaser.io/

Comment In: [Blog - 10/05/2015 - 01:48]

1 It uses timeline animations, ...

1 It uses timeline animations, nested clips, lets you set instance names and access them, also lets you set transform properties and all the regular stuff and have that manifest. Pretty much everything except for filters, but once we have shader support in OpenFL coming very soon we 'll enable ...

Comment In: [Blog - 10/05/2015 - 01:38]

I definitely don 't :P ...

I definitely don 't :P -- though I 'm flattered someone would think so Looks like they fixed it on Gamasutra but the error is still in the original CD post: r nhttp://www.critical-distance.com/2015/10/04/october-4th-2/

Comment In: [Blog - 09/29/2015 - 01:46]

Yup, still WIP, it 's ...

Yup, still WIP, it 's a slightly different font rendering engine, so I 'll probably go through and thicken up the line weights or bump the font size a bit before the final release. Legibility and all that.

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