Lars Doucet's Expert Blogs
We're control-freaks so we designed a custom crowdfunding campaign.
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.
Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics.
I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics?
Surprising results from the Steam Linux sale!
I'm designing a game about my experiences with Tourette's Syndrome. In Part 2, I discuss the unexpected media reaction to part 1, and some new systems I'm implementing, such as verbal tics and a procedural magic system.
The Free2Play phenomenon is explained in terms of four "psychological" currencies - Money, Time, Pain-in-the-butt, and Integrity.
I have Tourette's Syndrome. Let's make a game about it!
Paid DLC is a broken business model for both players and developers. I propose an alternative, FreeLC, that lets developers to fund free updates for their game and still get paid, without having to abandon the model entirely for Free2Play, et al.
In which I dream of the perfect online store. Steam is awesome but impossible to get on to. The App store accepts everyone, but is overcrowded. Is this a fundamental tradeoff or is there a solution?
I imagine what the solution might be, if it ever arrive
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