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Lars Doucet's Expert Blogs

Posted by Lars Doucet on Wed, 19 Nov 2014 04:17:00 EST in Business/Marketing, Production, Console/PC, Indie
Let's analyze nearly 2 months of traffic patterns on "New Steam"


Posted by Lars Doucet on Thu, 13 Nov 2014 02:41:00 EST in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Why we're releasing DQ1HD as a free content update and why Monument Valley is justified in NOT doing so.


Posted by Lars Doucet on Mon, 06 Oct 2014 04:15:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Steam's "sort by user rating" is broken. Here's how to fix it.


Posted by Lars Doucet on Mon, 29 Sep 2014 01:05:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
NewSteam is upon us. Tails will be fatter, launches will be harder. Some good, some bad, net positive.


Posted by Lars Doucet on Tue, 23 Sep 2014 10:16:00 EDT in Design, Console/PC, Indie
Best practices for Tower Defense game design, as long as you share the same highly opinionated design goals as me.


Posted by Lars Doucet on Wed, 20 Aug 2014 02:48:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.


Posted by Lars Doucet on Wed, 13 Aug 2014 05:01:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We localized our game into 6 languages. It was worth it.


A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.


In which I argue that Adobe can save the Flash ecosystem (and their tools business) by pivoting towards Open Source standards like Haxe.


Posted by Lars Doucet on Thu, 17 Apr 2014 01:51:00 EDT in Business/Marketing, Console/PC, Indie
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?


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