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April 23, 2014
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Lars Doucet's Expert Blogs

I'm trying to organize a movement to respond to the recent unpleasantness with YouTube cracking down on Let's Play videos and other game-related content.


Posted by Lars Doucet on Mon, 16 Dec 2013 10:34:00 EST in Business/Marketing, Design, Console/PC, Indie
Most games have one big sales spike at launch, and then fade - the "Long Tail." But what if the long tail is a multi-spiked "Stegosaurus Tail?"


Posted by Lars Doucet on Fri, 06 Dec 2013 03:39:00 EST in Design, Programming, Console/PC, Indie
Exploring various escape/running away mechanics in RPG's over the years.


Posted by Lars Doucet on Tue, 03 Dec 2013 01:12:00 EST in Business/Marketing, Design, Console/PC, Indie
In which I propose "Procedural Death Labyrinth" as an alternative genre descriptor to Rogue-Like-LIKE / Rogue-LITE. Sort of.


Posted by Lars Doucet on Tue, 29 Oct 2013 04:45:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
We're control-freaks so we designed a custom crowdfunding campaign.


Posted by Lars Doucet on Mon, 03 Jun 2013 09:15:00 EDT in Design, Programming, Console/PC, Serious, Indie
We have physics engines, so why not economics engines? I present my latest work on a simple open-source free market simulation engine.


Posted by Lars Doucet on Tue, 02 Apr 2013 12:17:00 EDT in
Our talk at the GDC 2013 Narrative Summit. Thesis: a game’s story must explain its mechanics.


Posted by Lars Doucet on Thu, 07 Mar 2013 01:11:00 EST in
I grew up "reading" the internet, but I feel the new generation grew up "watching" it. How can we respond as developers and critics?


Posted by Lars Doucet on Thu, 28 Feb 2013 01:01:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Surprising results from the Steam Linux sale!


Posted by Lars Doucet on Mon, 17 Dec 2012 09:22:00 EST in Design, Console/PC, Serious, Indie
I'm designing a game about my experiences with Tourette's Syndrome. In Part 2, I discuss the unexpected media reaction to part 1, and some new systems I'm implementing, such as verbal tics and a procedural magic system.


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