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January 16, 2019
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Lance Craner's Blog

 

My name is Lance, and I'm a Program Manager working in Silicon Valley. From a very young age, I was interested in History and in particular Military history.

In my spare time I develop and publish wargames, under the name of Yobowargames, for the PC, Mac, iOS and Android.  

I can be reached at [email protected]

 

   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Lance Craner on Mon, 07 Jan 2019 10:16:00 EST in Business/Marketing, Programming, Serious, Indie
Facts, figures and learning lessons after two years as a part-time Indie Developer.



Lance Craner's Comments

Comment In: [Blog - 08/14/2017 - 10:07]

Hi Daniel r n r ...

Hi Daniel r n r nThanks for a great article. Who did you use to do your translations and how many languages did you decide to support

Comment In: [Blog - 08/09/2017 - 10:11]

I would agree with everything ...

I would agree with everything on this list. Number one for me is - Can you write a polished game to completion and publish it If you can 't do that then forget the rest. r n r nMy first game was for Android and free. It had several objectives ...

Comment In: [Blog - 07/31/2017 - 10:27]

To reinforce some of the ...

To reinforce some of the above messages. I had my game in Early Access on Steam and posted my pricing strategy from day one. Early adopters got the game for 6.99. A couple of weeks before release I increased it to 9.99 and on release increased to 12.99. In each ...

Comment In: [Blog - 03/27/2017 - 10:40]

I can help give you ...

I can help give you some metrics and my thoughts based on my game that is also in Early Access. r n r nMy first game went into Early Access on 9th March 2017. Since then I have sold over 80 copies of my game at 6.99 with an average ...