Kris Graft's Blog
Editor-In-Chief, Gamasutra.com. Twitter: @krisgraft
It’s morning as we roll into Reno, Nevada. For over 40 hours, developers have been game jamming on a train between Chicago, Illinois and Emeryville, California.
Editor-in-Chief Kris Graft continues to ride the rails for the inaugural Train Jam, taking place between Chicago, Illinois and Emeryville, California.
Gamasutra editor-in-chief Kris Graft is taking the Train Jam train to GDC. CHOO CHOO.
Rust is "missing" all kinds of features we expect in games, and that's part of what makes it so great.
If you're creating art, whether it's writing a book or crafting the narrative of a video game, it's important to recognize the value of the commonplace, of the ordinary.
I ran a piece on the "holy grail" of the holodeck. Here are the complete email Q&As I conducted with the developers behind Project Holodeck and Project RUIS.
Kris Graft's Comments
[News - 03/25/2015 - 07:30]
P.S. I just logged in ...
P.S. I just logged in and I 'm a bald white guy that looks almost just like the original default model.
[News - 03/09/2015 - 04:05]
I 'm not sure what ...
I 'm not sure what kind of headset it was, or what the sound capabilities of the demos were, but yes, audio is so important, and really, part of the UI. Not just for the immersion factor, but sound hints direct your attention to points of interest throughout the experience, ...
[News - 02/24/2015 - 12:11]
GDC does remind everyone of ...
GDC does remind everyone of the code of conduct every year not just for the SF conference either . It 's good just to remind folks to be on their best behavior, and be respectful of one another. :
[Blog - 12/27/2014 - 09:11]
Honest question for folks who ...
Honest question for folks who say these debates were worthwhile in 2014: What was worthwhile about them What practical takeaways or data did any of these five debates produce that helped developers make better video games, or sell more of them I 'm interested to hear, because that 's the ...
[News - 12/17/2014 - 03:00]
Yeah, peoples ' experience with ...
Yeah, peoples ' experience with Rust can be very different, depending on the server you 're on, and therefore, who you 're playing with. A friend and I basically were initiated into a cult that worshipped a specific tree on Rust Island, so that was interesting I figure any game ...
[News - 12/16/2014 - 04:04]
Thanks Luis And yeah, the ...
Thanks Luis And yeah, the discussion about subscription-based engine licenses did come up in our internal discussion for our recently-published trends list. Crytek did a similar thing with CryEngine this year. The topic was edged out, however. Great point though