"Ambitious, highly driven, and people-oriented game producer”
At the age of thirteen Koen started a 'team' within the online gaming community of Soldier of Fortune 2, a first person shooter game. His goal was to achieve the first place in the international ranking of 500 + clans, which succeeded him after four years. To this day, he leads his teams to success with the same passion, both in his work as a game producer and in his own company 'KeokeN Interactive'. He is building a strong international network with peers and stimulates new insights and ideas through his blog.
His biggest dream is to steer a leading international game company, where employees work with great passion and energy on new innovative games for various sectors within the industry as multimedia entertainment, healthcare, education and science. Working with international and multidisciplinary teams he sees as an important success factor.
- BA Computer Science, Game Development (Game Design), Applied University of Amsterdam
- Former Game Producer for project iO (Size Matters Expandaball)
- Founder KeokeN Interactive
- Play Games and develop new games
- Make photos for fashion blogger 'Rocknrollerr'
- Organize the free Techno Dance Festival 'Deep, Deeper, Deepest'
- Visits North Sea Jazz Festival
This blog is a collection of experiences during game development, and remarkable moments in the game industry by Koen Deetman
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Today independent game developers can exist because they can do a lot of stuff around game development themselves. However we have to conquer one more thing to be called a hundred percent independent, and that is taking control of our discoverability
In the early stages of game development, it's sometimes too early to showcase some gameplay. In this article would like to share my experiences with 'camera mapping' while creating a teaser for my studio's upcoming horror game 'Horrinth'.
What role in game development do I want to fulfil? A fair question when you want to work in the game industry. Do you need to be talented to work in the game industry? or do you have to master the right skill?
Game Development is something very specific. It's not reserved for everyone. For those of you who feel destined to turn your hobby into a real job; I would like to point out some challenges you might come across on your journey.
As indie developers, we love to create games, we love to keep making them, and we want to earn enough to make a living. When you start out we have a lot of thoughts running through our minds. I would like to highlight a few of these thoughts
A lot of youngsters want to become game developers these days. In this article I would like to prepare students who are as 'insane' to take on this challenge as I am.
[Blog - 08/07/2014 - 09:00]
True, r n r nDiscoverability ...
True, r n r nDiscoverability became a problem when more and more developers entered the market. If we released at Steam few years ago, it wasn 't a serious problem yet, simply because there were less games entering the Steampipes. r n r nAll these 'saturated channels ' are lacking ...
[Blog - 07/15/2014 - 06:24]
Great post Bartosz r n ...
Great post Bartosz r n r nIf I recall correctly I heard Steam was also working on individual gamer stores to share in the profits. r nMaybe this was just a rumor Anyway the Games Republic seems great Definitely going to look into this for my games :
[Blog - 07/14/2014 - 11:27]
[Blog - 07/12/2014 - 06:06]
Hiya Kenneth, r n r ...
Hiya Kenneth, r n r nI think most of the guys and girl Hi Katy commenting here gave you a lot of great advice. You should definitely take the time to read some of these links r n r nI would also highly recommend to watch this presentation by Ben ...
[Blog - 06/17/2014 - 02:32]
Hey Pete, r n r ...
Hey Pete, r n r nThank you for commenting : r n r nBefore you started doing game design as a hobby, did make more hours playing games
[Blog - 06/02/2014 - 01:57]
Hey Lindsay, r n r ...
Hey Lindsay, r n r nNice article r nIts great to distinguish the software behavior user experience testing. r nI have just watched a GDC session with Alexander Bruce, talking about how he used a lot of iteration on his game Anti-Chamber. r n r nhttp://www.gdcvault.com/play/1020586/Antichamber-Three-Years-of-Hardcore r n r nIt ...