Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 31, 2014
arrowPress Releases
July 31, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Kimberly Unger's Member Blogs

Posted by Kimberly Unger on Wed, 14 Jul 2010 01:33:00 EDT in Business/Marketing
A shameless plug to come see my panel at Gamesauce in Seattle on the 19th of July!


Posted by Kimberly Unger on Mon, 12 Jul 2010 10:37:00 EDT in Design
Separated at Birth? Lego: StarWars and Star Wars: The Force Unleashed


Posted by Kimberly Unger on Mon, 28 Jun 2010 11:32:00 EDT in Production
I'm starting to wonder if it might be an interesting move to regionalize games. Release one version of Castle Crashers in west Texas, but a slightly different version in NYC for example.


Posted by Kimberly Unger on Mon, 19 Apr 2010 05:22:00 EDT in Production
I have been asked to participate in a "Women in Games" type Webcast on April 20th at 1PM GMT (which is around 6am PST I believe). It's supposed to run for around 3 hours, so come join in the fun!


Posted by Kimberly Unger on Wed, 07 Apr 2010 03:07:00 EDT in Production
One of the things I have noticed in developing games is the difficulty in accurately figuring out how long it's going to take to complete any given task.


Posted by Kimberly Unger on Thu, 18 Mar 2010 03:14:00 EDT in Production
I know it doesn't seem like it, but I feel this is quite a compliment. It's like we've gotten large enough and important enough for people to stand up and take notice.


Posted by Kimberly Unger on Thu, 11 Mar 2010 07:50:00 EST in Production
I have been in the industry for almost 20 years now, and this is the first year I have gone to GDC without feeling like a total poser.


Posted by Kimberly Unger on Thu, 04 Mar 2010 10:05:00 EST in Production
Now, you know and I know that crossing media is a bit**. A hairy scary motherbit** that makes the goddess Kali look like one of those ladies in the ballet studio that Degas was so fond of painting.


Posted by Kimberly Unger on Sat, 27 Feb 2010 01:52:00 EST in Art
People operate under the misconception that if you can’t get a clear look at it, it doesn’t matter. That taking a line of text and reducing the pixel count until it is unintelligible for a mipmap is just a pain in the a**...


Posted by Kimberly Unger on Thu, 25 Feb 2010 12:56:00 EST in Art
Penny Arcade is one of those "bridge" properties. While it may have started out about games, it's branched out to appeal to the broader "geek" community.


[Previous] | [Next]