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Kevin Maxon's Blog


Working on Eidolon—a narrative exploration game set in a massive, post-human Western Washington—at the recently founded Ice Water Games.


Member Blogs

Posted by Kevin Maxon on Tue, 19 Aug 2014 02:48:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake. I think that the truth is broader and more profound than most people assume.

Posted by Kevin Maxon on Fri, 18 Oct 2013 04:46:00 EDT in Design
All games are stories, specific kinds of stories which generate their events largely through rules rather than written descriptions. Aesthetic theory helps us understand why this might be true: not only are all games stories, but all stories are games.

Kevin Maxon's Comments

Comment In: [Blog - 11/12/2014 - 01:39]

I don 't think this ...

I don 't think this is fair at all. Very hard to tell just from looking what it 's going to be worth to a player. Harder to say with a straight face that something that took this much work is overpriced at 13. r n r nMy take: the ...

Comment In: [Blog - 10/01/2014 - 01:45]

I can confirm that we ...

I can confirm that we had the same issue and, from the sound of it, even some of the same scammers. Shitty as it is, I decided early on that it wasn 't worth the time to investigate frauds and I 'd better just give away keys in case the ...

Comment In: [Blog - 08/19/2014 - 02:48]

Love it. ...

Love it.

Comment In: [Blog - 08/16/2014 - 02:16]

Completely agree. Failing early makes ...

Completely agree. Failing early makes sense if your game 's success depends on some simple game mechanic being fun. Failing early does not make sense if your game is highly complex or dependent on content. With Eidolon, there was /no way/ we could fail early. The game 's success was ...

Comment In: [Blog - 04/26/2014 - 03:58]

I 'm young myself, but ...

I 'm young myself, but maybe just barely experienced enough to be able to respond to this. When I started out 5 years ago, I first made a few dozen small, experimental games, following the advice given in articles like this. About 1.5 years ago, I jumped into my first ...

Comment In: [Blog - 04/14/2014 - 09:50]

Thank you for sharing. I ...

Thank you for sharing. I don 't have much to say other than that this seems very honest and vulnerable and I really appreciated being able to read it.