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Kevin Geisler's Blog   Expert Blogs

 
 

Expert Blogs

Posted by Kevin Geisler on Mon, 08 Jun 2015 06:05:00 EDT in Business/Marketing, Indie
Current data doesn't necessarily tell an accurate picture regarding the effect of refunds on indie games. Our situation shows that a majority of them are from sales up to 6 months ago, rather than within the advertised 2-week limit.


Posted by Kevin Geisler on Mon, 30 Mar 2015 01:30:00 EDT in Programming, Console/PC, Indie
Technical lessons learned from the creation and release of Octodad: Dadliest Catch.


Posted by Kevin Geisler on Thu, 05 Feb 2015 01:26:00 EST in Business/Marketing, Production, Console/PC, Indie
Production lessons learned from the creation and release of Octodad: Dadliest Catch.


Posted by Kevin Geisler on Tue, 29 Jan 2013 10:58:00 EST in Business/Marketing, Indie
A look at the people and events that helped Octodad gain exposure and become a cult hit.



Kevin Geisler's Comments

Comment In: [Blog - 06/19/2015 - 06:01]

We released on Steam in ...

We released on Steam in January 2014, did very well for the next 3 months and eventually hit our lowest point of units sold tail in May 2014. We 've participated in nearly every sale with the discount rate in line with what other indies were doing gradual . Every ...

Comment In: [Blog - 02/05/2015 - 01:26]

The team had a really ...

The team had a really wide range of commitment throughout the project. The lead designer only did a few weeks of paid work per year and mostly burned through savings he had the top hours on project . The lead artist worked a few days construction maybe half the weeks ...

Comment In: [News - 01/20/2015 - 03:33]

We supported ourselves individually, either ...

We supported ourselves individually, either with a full-time job, part-time job, or limited savings. Towards the end of the project, some team members were taking out small loans from other team members for living expenses 500/mo . We would also take turns going to different conventions. Flight/hotel was on us, ...

Comment In: [Feature - 01/29/2014 - 04:00]

Yup. Irrlicht, PhysX, and FMOD. ...

Yup. Irrlicht, PhysX, and FMOD.

Comment In: [Blog - 07/23/2013 - 07:26]

I think it 's more ...

I think it 's more that digital sales are hard to get comparable information for, including digital download sales numbers for PC or consoles. It 's really just a chart of information they can get..., similar to how box office charts won 't have numbers for DVD sales. Besides that, ...