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Kevin Geisler's Blog   Expert Blogs


Expert Blogs

Posted by Kevin Geisler on Thu, 05 Feb 2015 01:26:00 EST in Business/Marketing, Production, Console/PC, Indie
Production lessons learned from the creation and release of Octodad: Dadliest Catch.

Posted by Kevin Geisler on Tue, 29 Jan 2013 10:58:00 EST in Business/Marketing, Indie
A look at the people and events that helped Octodad gain exposure and become a cult hit.

Kevin Geisler's Comments

Comment In: [Blog - 02/05/2015 - 01:26]

The team had a really ...

The team had a really wide range of commitment throughout the project. The lead designer only did a few weeks of paid work per year and mostly burned through savings he had the top hours on project . The lead artist worked a few days construction maybe half the weeks ...

Comment In: [News - 01/20/2015 - 03:33]

We supported ourselves individually, either ...

We supported ourselves individually, either with a full-time job, part-time job, or limited savings. Towards the end of the project, some team members were taking out small loans from other team members for living expenses 500/mo . We would also take turns going to different conventions. Flight/hotel was on us, ...

Comment In: [Feature - 01/29/2014 - 04:00]

Yup. Irrlicht, PhysX, and FMOD. ...

Yup. Irrlicht, PhysX, and FMOD.

Comment In: [Blog - 07/23/2013 - 07:26]

I think it 's more ...

I think it 's more that digital sales are hard to get comparable information for, including digital download sales numbers for PC or consoles. It 's really just a chart of information they can get..., similar to how box office charts won 't have numbers for DVD sales. Besides that, ...