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August 30, 2014
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Kevin Fishburne's Comments

Comment In: [Blog - 08/18/2014 - 09:24]

Bet that metric ton of ...

Bet that metric ton of shit was unexpected. : I think what your story really tells us is that if you 're flat out determined to make a game--to do whatever it takes to be a force in the industry or die trying--that it is possible to do so in ...

Comment In: [Blog - 08/16/2014 - 08:15]

I think there 's an ...

I think there 's an inverse relationship between the complexity and aesthetic fidelity of a game and the practicality of programming your own engine. Using CryENGINE for a Flappy Bird clone is as foolish as making the next Call of Duty from the ground up. In a perfect world every ...

Comment In: [Blog - 08/18/2014 - 09:55]

That 's awesome. I remember ...

That 's awesome. I remember from The Official Book of Ultima when Richard Garriott and I think Starr Long were doing simultaneous speed runs of Ultima V shortly after development had been completed. Richard made the point that once a game had reached completion the dev team had played it ...

Comment In: [News - 08/18/2014 - 06:28]

@Johnathon r n r nI ...

@Johnathon r n r nI see... I always wondered how the term RPG ended up describing games that had no role playing. It 's a bit ironic, really, as the statistical part of AD D was often largely if not completely ignored by DMs. The storytelling was what made it ...

Comment In: [News - 08/20/2014 - 05:46]

One question: Can the fish ...

One question: Can the fish see the results Perhaps after a while they 'd recognize the patterns and start kicking major ass. I 'd like to see what happens when they play Shark Shark or Darius Twin.

Comment In: [News - 08/18/2014 - 03:27]

I think the eventual solution ...

I think the eventual solution to the incomprehensibly vast number of games is better curation methods, whether algorithmic or social. You have people making games for fun, people making them for profit, and every combination of skill and invested time spread between the two. The skilled should at least make ...

Comment In: [Blog - 08/12/2014 - 08:13]

@Michael Joseph: What a world ...

@Michael Joseph: What a world that would be. Exercising personal responsibility as a matter of honor, honor being a virtue everyone held dear. Perhaps someday. r n r nOur idea of and laws pertaining to IP exist in but one frame of thousands over the period in which we have ...

Comment In: [Blog - 08/06/2014 - 09:02]

I like the idea of ...

I like the idea of having power-ups that simply augment existing capabilities speed increase, weapon damage increase, etc. , that you acquire early during play and that are removed after death or by being damaged. This punishes you for becoming near death or for dying and reduces the cheap factor ...

Comment In: [News - 08/11/2014 - 06:14]

I don 't know the ...

I don 't know the name of that game either, but it sounds very much like the movie Moon : http://en.wikipedia.org/wiki/Moon film If you haven 't seen it, it 's sci-fi at its best. Don 't read the plot section until watching it or you 'll be sad you did.

Comment In: [Blog - 07/28/2014 - 03:03]

I agree with that. What ...

I agree with that. What makes books so powerful is that they convey just enough of a skeleton that the reader is unconsciously forced to project their own personality and knowledge to build flesh around it. The more detail provided the higher the risk of the reader failing to connect ...

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