Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2014
arrowPress Releases
April 18, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Kevin Fishburne's Comments

Comment In: [News - 03/13/2014 - 02:50]

I 'll never complain about ...

I 'll never complain about my life again. My sympathies. :

Comment In: [Blog - 03/07/2014 - 12:24]

I wish you the best ...

I wish you the best of luck. Just keep in mind there are two things about open development. Firstly, everyone knows what you 're doing with the game, even if it backtracks or changes course from your initially stated vision. Second as you focused on here , you 're hopefully ...

Comment In: [News - 03/07/2014 - 05:39]

Finish what you start. A ...

Finish what you start. A complete failure is better than an aborted attempt. Even a shitty game will plant your flag, and who knows, your next one might raise an army of fans.

Comment In: [Blog - 03/07/2014 - 11:11]

While your first thought might ...

While your first thought might be to complain about or even boycott Apple... r n r nI actually had that thought many times, many years ago for reasons that didn 't even affect me personally. Consequently Apple 's been on my shit list for a long time, and have yet ...

Comment In: [News - 03/04/2014 - 06:35]

The main thing I remember ...

The main thing I remember about Softimage in the late nineties was how easy IK was to implement. They should open source it and convert much of its functionality into Blender scripts. Sad to see it go.

Comment In: [News - 02/28/2014 - 10:00]

Well I 'm making a ...

Well I 'm making a game where your only choice regarding sexuality is anatomical, you can bang anything on two legs, and females can get pregnant and give birth. So THERE : And I like posting here as a break from programming and the rest of life 's boring grind. ...

Comment In: [Blog - 02/25/2014 - 12:55]

Michael, you nailed the at ...

Michael, you nailed the at least initial premise of Kickstarter, but as with many things in life what should be often isn 't, or isn 't for long. It 's now a preorder system: the most popular reward tier is a copy of the game and Kickstarter campaigns take great ...

Comment In: [News - 02/21/2014 - 04:03]

@Jakub and Ben: Good points ...

@Jakub and Ben: Good points all around. I have a few thoughts about principles and theories some prominent thinkers have proposed: r n r nThe power to communicate with impunity corrupts. The absolute power to communicate with impunity corrupts absolutely. From one famous guy to the next, perhaps anonymity or ...

Comment In: [News - 02/25/2014 - 01:25]

A round of applause for ...

A round of applause for everyone who raised their voice in concern and often righteous anger over this issue. Just goes to show that if enough people show their ass and let loose Hell the big boys will listen. Nice work everybody. Of course it 'll probably be another five ...

Comment In: [News - 02/18/2014 - 04:37]

Awesome news. I 'm not ...

Awesome news. I 'm not a Unity fan as I 've never used it, but it sounds like a pretty solid choice for cross-platform deployment. Valve will let it on Steam just the same, so more power to the project. Edit Will be on some Steam-boxen as well.

[Previous] | [Next]