Bachelors in Computer Science Engineering.
Worked at Boeing, Apple, Sierra Online, Digital Pictures, Stormfront Studios, and 3DO.
Independent developer since 2003.
My company is Mousechief Co.
Three time, IGF finalist. Winner of innovation award from the Casual Games Association. IGF honorable mention. Indiecade Finalist. Nominated by the Writer's Guild of America for best game script.
The Witch's Yarn
Dangerous High School Girls in Trouble!
Shipping soon: 7 Grand Steps.
A musing on intent and interpretation of games with narratives told primarily through gameplay.
Indie games with great writing are going unrecognized by the IGF. Writing is a foundational craft of game development, equal to graphics, audio, and technical efforts. The IGF needs a writing award.
Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.
[Blog - 02/24/2014 - 01:59]
[Feature - 01/15/2014 - 02:00]
Shyness, fear of falseness, worry ...
Shyness, fear of falseness, worry over having something interesting to say that hasn 't been said better by more visible peers. Time and again, I put myself out there, and time and again I say or do something I regret and agonize over for days. More than making business decisions ...
[News - 11/25/2013 - 10:09]
[Blog - 09/12/2013 - 09:51]
[News - 10/18/2013 - 04:30]
I want to call it ...
I want to call it fragmented storytelling , but Dan 's use of pointillism hits more true. It 's all emergent narrative. I 'll use the definition, emergent narrative occurs when gameplay takes over part of the storytelling. r n r nThe example I 'm most familiar with is my ...
[Blog - 09/26/2013 - 04:55]
Nolo Press: Patent it Yourself, ...
Nolo Press: Patent it Yourself, 50. r nI followed that book 10 years ago, and I spent less than 4k. My patent is still alive today. It was a LOT of work, though.