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Keith Nemitz's Blog   Expert Blogs


Bachelors in Computer Science Engineering.

Worked at Boeing, Apple, Sierra Online, Digital Pictures, Stormfront Studios, and 3DO.

Independent developer since 2003.

My company is Mousechief Co.

Three time, IGF finalist. Winner of innovation award from the Casual Games Association. IGF honorable mention. Indiecade Finalist. Nominated by the Writer's Guild of America for best game script.

Available titles:

The Witch's Yarn

Dangerous High School Girls in Trouble!


Shipping soon:  7 Grand Steps.


Expert Blogs

Posted by Keith Nemitz on Sat, 19 Jan 2013 12:51:00 EST in
A musing on intent and interpretation of games with narratives told primarily through gameplay.

Posted by Keith Nemitz on Tue, 19 Jun 2012 03:43:00 EDT in Design, Indie
Indie games with great writing are going unrecognized by the IGF. Writing is a foundational craft of game development, equal to graphics, audio, and technical efforts. The IGF needs a writing award.

Posted by Keith Nemitz on Mon, 20 Feb 2012 02:16:00 EST in Design, Indie
Revisiting Slow video games. A bunch of high quality ones are hitting the app stores, right now. The article discusses their significance and presents one approach to developing them.

Keith Nemitz's Comments

Comment In: [News - 08/15/2014 - 05:20]

I worked for Sierra in ...

I worked for Sierra in the early 90s, the last years it operated in Oakhurst, CA. It was my first industry job. Since 2003, I 've been developing games as an independent. Making a Sierra indie game would be a nostalgic turn on the helix of my life. Does someone ...

Comment In: [News - 07/08/2014 - 02:28]

Comment In: [Blog - 06/30/2014 - 10:48]

Judging a CYOA game, patterned ...

Judging a CYOA game, patterned after a romance novel, to be shallow... um. My two cents is, some IF can get away with interchangeable gender Leather Goddesses of Phobos , and some shouldn 't. Your observation about depth of relationships and culture sounds like a good litmus test.

Comment In: [Blog - 05/07/2014 - 04:50]

I 'll throw out Devolver ...

I 'll throw out Devolver Digital as one potential, but I haven 't worked with them.

Comment In: [Blog - 05/01/2014 - 01:19]

Are players allowed to click ...

Are players allowed to click through, if they want to rush the pacing FFing text seems like a critical option for many gamers.

Comment In: [Blog - 04/29/2014 - 01:47]

I really enjoyed reading this. ...

I really enjoyed reading this. It reaffirms a lot of the work I 've done. That said, I believe that layer 4 is more difficult than the core you mention. Players can have wildly different mental models of the narrative and game mechanics. It 's very difficult to make predictions ...