Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2015
arrowPress Releases
April 21, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Keith Burgun's Comments

Comment In: [Blog - 03/02/2015 - 05:26]

I think having a manual ...

I think having a manual is a purely good thing. Telling players, especially new players about it, yeah - probably a bad idea.

Comment In: [Blog - 02/27/2015 - 03:08]

Great to see the return ...

Great to see the return of @Play

Comment In: [Blog - 02/09/2015 - 02:28]

Ya. In terms of writing ...

Ya. In terms of writing though, I would be careful with ellipses. Generally if you 're considering using more than one per paragraph there 's a problem. Also, bonus points for breaking up the article into 2-3 larger sections with a heading.

Comment In: [Blog - 01/20/2015 - 04:04]

I would say on that ...

I would say on that specific claim, they 're actually not right. Also I find the idea that two opposing ideas can both be equally correct to be extremely harmful to progress. On any point of disagreement, if you get specific enough with your claims, one side is always at ...

Comment In: [Blog - 11/10/2014 - 02:16]

Bad games would indeed be ...

Bad games would indeed be better with a story. Or with art, or with frankly anything to distract from the bad game. In a good game - one that is actually engaging, difficult and interesting on its own mechanical merits, there is simply no ROOM for story, either in the ...

Comment In: [News - 11/05/2014 - 06:10]

@Eric - Interesting you should ...

@Eric - Interesting you should ask, because: wait actually, this isn 't about feminism at all. Who brought up feminism or gamer gate If you 're suggesting that I 'm part of gamer gate because I 'm indicating what I see as bad journalism - nope. Just an individual out ...

Comment In: [News - 11/03/2014 - 08:20]

Innovation is an unfortunate byproduct ...

Innovation is an unfortunate byproduct of problem-solving. r n r nAnyway, Tadhg is so, so wrong. He couldn 't be more wrong about his idea that these cave-paintings we 're making right now are going to be the models that stick around for hundreds of years. You really think people ...

Comment In: [Blog - 10/30/2014 - 02:29]

a very aggressive form of ...

a very aggressive form of social engineering r n r nOtherwise known as making the case for a position .

Comment In: [Blog - 10/15/2014 - 02:02]

So if something is an ...

So if something is an experience , we can 't come up with criteria or guidelines for making better experiences Guidelines can be broken when necessary, but it seems to me that interactive systems function or fail to function due to practical reasons that we can begin to understand, at ...

Comment In: [Blog - 09/29/2014 - 01:05]

XCOM is the same way ...

XCOM is the same way if I can try a battle over and over again until all my shots hit and all my soldiers survive, then the game doesn 't take skill anymore, it just takes time. Ironman mode is a game option available at the start of a campaign ...

[Previous] | [Next]