Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2014
arrowPress Releases
April 25, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Keith Burgun's Comments

Comment In: [News - 10/18/2013 - 04:30]

You said that Dwarf Fortress ...

You said that Dwarf Fortress is a pointillist narrative. If I push back on that, how is it fair to say that I 'm arguing about semantics I don 't care about the words, I care about what you mean, and what I took your statements to mean is that ...

Comment In: [Blog - 10/14/2013 - 03:42]

Hey, if we twist the ...

Hey, if we twist the word storytelling enough, all games can be storytelling games Hooray I guess that solves that whole story in games problem

Comment In: [News - 10/10/2013 - 05:50]

A lot of these things ...

A lot of these things remind me of when Bethesda was working on the VATS system. There was still is, actually a problem where you can 't really dodge attacks very well when the camera is like zooming in on some dude 's exploding crotch, and the game is actually ...

Comment In: [News - 09/27/2013 - 03:14]

That seemed like a LOT ...

That seemed like a LOT of build up to the screen going black and a loud sound effect to startle the player This lets-player is vastly more entertaining than this software is.

Comment In: [Blog - 09/23/2013 - 08:33]

If it is by definition, ...

If it is by definition, does that mean a TCG is then, by definition, a non-ideal game design r n r nThere are already like 5 other reasons why TCGs/CCGs are far from ideal game design patterns, but yeah, I 'd say so.

Comment In: [News - 09/16/2013 - 05:56]

If you want to make ...

If you want to make a great game that has a great story, fine, go for it. r n r nJust know that this has basically failed 100 of the time it has been tried and logically WILL fail every time in the future, since the way stories and games ...

Comment In: [Blog - 09/06/2013 - 04:17]

How many people were interested ...

How many people were interested at the beginning of Dwarf Fortress I mean the beginning, mind you.

Comment In: [News - 09/06/2013 - 03:16]

How are the narrative interjections ...

How are the narrative interjections the gamey bits Seems like usually narrative interjections are the opposite of the gamey bits r n r nI have no idea what Kojima is trying to say here, but I can tell you that any time I 've tried to play a MGS game ...

Comment In: [Feature - 08/16/2013 - 02:00]

History has shown us repeatedly ...

History has shown us repeatedly that rejecting the systemic machines and instead looking inward at what we have to express as people is one of the most important things a creative culture can do. r n r nYou 're ignoring that Nirvana, for all their cultural relevance, were INCREDIBLY crafty ...

Comment In: [Blog - 07/25/2013 - 09:57]

I 'm having trouble extracting ...

I 'm having trouble extracting a thesis statement from this article. What 's your point Like you 're saying that games should try to be higher art , but then you 're extremely vague in defining what that is.

[Previous] | [Next]