Karl Schmidt's Blog
I'm a lifelong software engineer and gamer. I started programming with a Commodore 64, then made mods for the Quake series, and eventually got my break in the game industry at Relic Entertainment, helping ship Company of Heroes in 2006. Since then I've worked on Company of Heroes: Opposing Fronts, the entire Dawn of War II franchise, Warhammer 40,000 Space Marine, and Company of Heroes 2.
I'm now working in the mobile game (and app) space, which is rapidly evolving, and presents an exciting challenge. I'm also writing about my thoughts and lessons learned in game development on my website (www.karlschmidt.net) as well as here at Gamasutra.
This article is intended for students and non-engineers who haven’t heard of RCS or don’t understand the point of it. It is not an article about how to use any particular software package, but instead will outline some reasons why this tool is important.
So far I’ve had the opportunity to write code in almost every category of game programming, and they all have their perks, but simulation code can be magical. What makes writing this kind of code special?
Tracking down the source of memory corruption can be a difficult process when you don't quite know where to look. In this article I go over how I solved a corruption bug very late in the development cycle of a PC title.
From 2009-2013 I was a very active member of the Dawn of War II community, providing on-going, voluntary technical support via internet forums. It was valuable for both parties: players received help directly, and I was informed of bugs quickly.
When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why.
Karl Schmidt's Comments
[Blog - 04/17/2014 - 01:05]
Wow, pretty harsh commentary. I ...
Wow, pretty harsh commentary. I 've heard of Renegade Kid played a bit of Dementium for DS, and still want to play Moon , and follow Jools on Twitter. I 'm not really into survival horror games in general though. This is also the first time I 've heard of ...
[News - 04/15/2014 - 03:06]
I wonder how much of ...
I wonder how much of this could be attributed to Supercell titles becoming available on Android...
[Blog - 04/09/2014 - 10:22]
I 'm really sorry to ...
I 'm really sorry to see that this studio isn 't around. I worked with Blaine years ago at Relic and he is a great guy.
[News - 04/08/2014 - 04:23]
This will be very interesting ...
This will be very interesting to watch - the current PSM SDK has major CPU performance problems on Vita yet not on smartphones, which is odd , so I am curious how well Unity can perform or if they did something special to bypass normal PSM restrictions .
[Blog - 04/04/2014 - 03:30]
Completely agree - QA is ...
Completely agree - QA is highly under-appreciated. As an engineer I appreciate the QA staff I work with very, very much. Sometimes it seems like there is an adversarial relationship between dev and QA, and project organization like QA being a completely different department, or not in the same office ...
[Blog - 02/25/2014 - 06:11]