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Karl Schmidt's Blog   Expert Blogs


I'm a lifelong software engineer and gamer. I started programming with a Commodore 64, then made mods for the Quake series, and eventually got my break in the game industry at Relic Entertainment, helping ship Company of Heroes in 2006. Since then I've worked on Company of Heroes: Opposing Fronts, the entire Dawn of War II franchise, Warhammer 40,000 Space Marine, and Company of Heroes 2. 

I'm now working in the mobile game (and app) space, which is rapidly evolving, and presents an exciting challenge. I'm also writing about my thoughts and lessons learned in game development on my website ( as well as here at Gamasutra.


Expert Blogs

Posted by Karl Schmidt on Thu, 15 Aug 2013 04:57:00 EDT in Programming
This article is intended for students and non-engineers who haven’t heard of RCS or don’t understand the point of it. It is not an article about how to use any particular software package, but instead will outline some reasons why this tool is important.

Posted by Karl Schmidt on Mon, 15 Jul 2013 09:52:00 EDT in Programming
So far I’ve had the opportunity to write code in almost every category of game programming, and they all have their perks, but simulation code can be magical. What makes writing this kind of code special?

Posted by Karl Schmidt on Tue, 02 Jul 2013 11:40:00 EDT in Programming
Tracking down the source of memory corruption can be a difficult process when you don't quite know where to look. In this article I go over how I solved a corruption bug very late in the development cycle of a PC title.

Posted by Karl Schmidt on Mon, 10 Jun 2013 11:26:00 EDT in Programming, Console/PC, Social/Online
From 2009-2013 I was a very active member of the Dawn of War II community, providing on-going, voluntary technical support via internet forums. It was valuable for both parties: players received help directly, and I was informed of bugs quickly.

Posted by Karl Schmidt on Wed, 29 May 2013 06:00:00 EDT in Programming
When developing games on different platforms (or even a single one), some choose to delay or put off going through the steps to get up and running on your target hardware. This should be one of the first things you do, and here is why.

Karl Schmidt's Comments

Comment In: [Blog - 04/17/2014 - 01:05]

Wow, pretty harsh commentary. I ...

Wow, pretty harsh commentary. I 've heard of Renegade Kid played a bit of Dementium for DS, and still want to play Moon , and follow Jools on Twitter. I 'm not really into survival horror games in general though. This is also the first time I 've heard of ...

Comment In: [News - 04/15/2014 - 03:06]

I wonder how much of ...

I wonder how much of this could be attributed to Supercell titles becoming available on Android...

Comment In: [Blog - 04/09/2014 - 10:22]

I 'm really sorry to ...

I 'm really sorry to see that this studio isn 't around. I worked with Blaine years ago at Relic and he is a great guy.

Comment In: [News - 04/08/2014 - 04:23]

This will be very interesting ...

This will be very interesting to watch - the current PSM SDK has major CPU performance problems on Vita yet not on smartphones, which is odd , so I am curious how well Unity can perform or if they did something special to bypass normal PSM restrictions .

Comment In: [Blog - 04/04/2014 - 03:30]

Completely agree - QA is ...

Completely agree - QA is highly under-appreciated. As an engineer I appreciate the QA staff I work with very, very much. Sometimes it seems like there is an adversarial relationship between dev and QA, and project organization like QA being a completely different department, or not in the same office ...

Comment In: [Blog - 02/25/2014 - 06:11]

This is full of great ...

This is full of great advice, thanks for sharing Also the games are quite fun