Justin Reeve's Blog
Justin is a game journalist and independent developer. He's also a pilot and PhD student in Egyptian Archaeology at the University of Chicago. Follow him on Twitter or check out his blog!
Homeworld remains one of the only real-time strategy games to ever feature a truly 3D movement system. Why? Players never look up. This article examines what Homeworld did differently and why it failed to catch on.
What is it which fills a game world with wonder? This article examines the relationship between exploration and discovery by analyzing Watch Dogs 2, The Witcher 3, and Breath of the Wild.
There's more to What Remains of Edith Finch than first meets the eye. This article examines how the game's creative level design evokes feelings of quiet contemplation in the player.
Part of what makes Half-Life 2's level design so interesting is the placement of non-player characters. This article examines how NPCs were used as "alternative architecture" to guide player movement.
What's the best way to create complexity in a game system? Mix it with some other system. This article takes a look at how spreadsheets can be used as a quick-and-dirty tool for designing systems interactivity.
Why do we feel safe in some spaces but anxious in others? This article examines how Metal Gear Solid V integrates player psychology into its level design.
Justin Reeve's Comments
[Blog - 07/30/2018 - 11:02]
I 'm really glad that ...
I 'm really glad that you enjoyed my article I definitely have some recommendations for books on architecture: r n r nThe most relevant in this particular case would be An Architectural Approach to Level Design by Totten. It 's about how architectural principles and ideas can be applied directly ...
[Blog - 07/22/2018 - 09:41]
I don 't think that ...
I don 't think that Breath of the Wild 's designers have explicitly mentioned using Montessorian methods. They did outline their design philosophy at the 2017 GDC, though. The approach which they described is definitely Montessorian . r n r nNintendo has always taken a very consistent approach to game ...