Junxue Li's Blog
I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.
Our site: www.novtilus.com
Contact me: firstname.lastname@example.org
This article is about the planning and art production of isometric assets.It starts from the project definition and planning, covers tips in 3D render setup and 2D post production.
This article takes a historical view of what games Chinese people play since the beginning of gaming.
This article is about the difference between China and Japan's Gaming culture and production, starting form the cultural similarities and differences.
This article is my point of view why there is not a single world popular game made in China.
This is a top 10 list of Tencentís mobile games 2013
This article is about the spending habit of Chinese mobile gamers, may offer some light to the monetization and development of mobile games in China.
Junxue Li's Comments
[Blog - 03/20/2014 - 07:18]
[Blog - 03/14/2014 - 12:29]
yes, mobile game makers should ...
yes, mobile game makers should definitely explore Weixin. A bad news is, Tencent may not as open as other western publishers. If certain genre makes money, it won 't let many of those games flush in its platform, instead it would Shanzhai them plagiarize .
[Blog - 03/10/2014 - 05:52]
Thanks for sharing There are ...
Thanks for sharing There are two things to consider and how you do it: r n1. If you are not familiar with all the languages, how do you ensure the quality of each translation, make sure them accurate and flow r n2. Will you check the text on every button, ...
[Blog - 03/05/2014 - 11:12]
Hi, The fluid clouds look ...
Hi, The fluid clouds look beautiful I think you only need 2D image in the final end. So why not make the clouds by modifying photos, you can find tons of them.
[Blog - 03/06/2014 - 05:01]
Yes, I investigated the in-game ...
Yes, I investigated the in-game item price of many Tencent 's mobile games, they are at the same level of US and European games. Seems to be a fair price in China:
[Blog - 03/12/2014 - 01:41]
Thanks for sharing I have ...
Thanks for sharing I have some mobile developer friends here in China. While facing the question of adding contents update, they often do the math that which way generates better ROI: to invest more resource to make a game live longer, or to invest on more short lived games.