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Junxue Li's Blog

 

 I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.

Our site:  www.novtilus.com

Contact me: jux@novtilus.net

Twitter: @junxueli

 

 

Member Blogs

Posted by Junxue Li on Thu, 24 Apr 2014 09:16:00 EDT in Design, Production, Art, Console/PC, Social/Online, Smartphone/Tablet
This is a sequel of my last post. If youíre making isometric assets by rendering 3D models, how to precisely set the camera position, that you may get the desired grid line setting? This article gives you practical solutions.


Posted by Junxue Li on Thu, 17 Apr 2014 06:45:00 EDT in Design, Production, Art, Console/PC, Social/Online, Smartphone/Tablet
This article is about the planning and art production of isometric assets.It starts from the project definition and planning, covers tips in 3D render setup and 2D post production.


Posted by Junxue Li on Wed, 09 Apr 2014 06:14:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
This article takes a historical view of what games Chinese people play since the beginning of gaming.


This article is about the difference between China and Japan's Gaming culture and production, starting form the cultural similarities and differences.


This article is my point of view why there is not a single world popular game made in China.


Posted by Junxue Li on Fri, 14 Mar 2014 12:29:00 EDT in Business/Marketing, Production, Smartphone/Tablet
This is a top 10 list of Tencentís mobile games 2013



Junxue Li's Comments

Comment In: [Blog - 04/10/2014 - 04:58]

Hi, Amir, your control is ...

Hi, Amir, your control is excellent I also hate runner games. And the what went wrong section is great, I think it would help lots of developer friends save their day.

Comment In: [Blog - 04/16/2014 - 03:31]

Hi Koen, all your discussions ...

Hi Koen, all your discussions are around UX. But in my country, the long and short about piracy is not quite about UX. You can read my blog post about this issue http://gamasutra.com/blogs/JunxueLi/20140306/212424/The spending habit of Chinese mobile gamers.php

Comment In: [Blog - 03/20/2014 - 07:18]

Yes ...

Yes

Comment In: [Blog - 03/14/2014 - 12:29]

yes, mobile game makers should ...

yes, mobile game makers should definitely explore Weixin. A bad news is, Tencent may not as open as other western publishers. If certain genre makes money, it won 't let many of those games flush in its platform, instead it would Shanzhai them plagiarize .

Comment In: [Blog - 03/10/2014 - 05:52]

Thanks for sharing There are ...

Thanks for sharing There are two things to consider and how you do it: r n1. If you are not familiar with all the languages, how do you ensure the quality of each translation, make sure them accurate and flow r n2. Will you check the text on every button, ...

Comment In: [Blog - 03/05/2014 - 11:12]

Hi, The fluid clouds look ...

Hi, The fluid clouds look beautiful I think you only need 2D image in the final end. So why not make the clouds by modifying photos, you can find tons of them.