Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Junxue Li's Blog   Expert Blogs

 

 I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.

Our site:  www.novtilus.com

Contact me: jux@novtilus.net

Twitter: @junxueli

 

 

Expert Blogs

Posted by Junxue Li on Wed, 24 Sep 2014 03:01:00 EDT in Design, Production, Art, Console/PC, Social/Online, Smartphone/Tablet
This series of posts are about shooting good pictures for 2D game art production. This post is Part 3: Tips about shooting architectures, interior, furniture.


Posted by Junxue Li on Fri, 12 Sep 2014 02:31:00 EDT in Design, Production, Art, Social/Online, Smartphone/Tablet
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.


Posted by Junxue Li on Thu, 04 Sep 2014 07:18:00 EDT in Design, Production, Art, Social/Online, Smartphone/Tablet
This article is a guide of how to shoot pictures to use them in 2D game art production. It includes shooting object photos for props, hidden objects; And shooting architectures/interior for making background art.


Anton Wiegert has a great article on Gamasutra about the benefit of video game art outsourcing. I think there are still a lot more about the outsourcing story, that I would like to continue the storytelling, to make the picture fuller.


Posted by Junxue Li on Tue, 29 Jul 2014 06:59:00 EDT in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.


Posted by Junxue Li on Mon, 14 Jul 2014 06:23:00 EDT in Design, Production, Art, Social/Online, Smartphone/Tablet
Last time my blog article about the making of a HOPA/adventure game scene, was well received. Now the 3D render + 2D overpaint method of scene production is quite popular, here I have a few more tips to share.



Junxue Li's Comments

Comment In: [Blog - 09/24/2014 - 03:01]

So the safest way is ...

So the safest way is to take photos by yourself, or buy from sites like Dreams time, iStock, etc. Btw, Google advanced image search does have a filter to show you pictures of different level of permission.

Comment In: [Blog - 09/04/2014 - 07:18]

Yeah, the promotion is gone ...

Yeah, the promotion is gone now

Comment In: [Blog - 08/06/2014 - 05:18]

Thank you, I 've hesitated ...

Thank you, I 've hesitated whether to add this last part, for it 's a bit radical and having little to do with the main idea. But anyway it enriches the content.

Comment In: [Blog - 06/18/2014 - 08:58]

Great article Your point actually ...

Great article Your point actually is each medium is especially harmful in its own way, if the message communicated is problematic. In this light, you actually agree with the argument which you think you 're against all through the article.

Comment In: [Blog - 05/22/2014 - 05:01]

Huh ...

Huh

Comment In: [Blog - 05/05/2014 - 07:24]

Thanks ...

Thanks