I’m Junxue, CEO of Novtilus Art, a game art outsourcing company. We create HD digital paintings/game assets for a full spectrum of games, casual, social and mobile.
Our site: www.novtilus.com
Contact me: email@example.com
This article is about the spending habit of Chinese mobile gamers, may offer some light to the monetization and development of mobile games in China.
This article is about the art design and production of a hidden object game, Jane Austen Unbound! A current popular facebook game.
I share a few points about how I feel about the new bubble popping game Panda Pop.
This article is about what sites to use for online marketing for service providers, might be helpful to freelance artists and small service companies in the industry.
This article is about how to choose graphic resolution for your 2D game art work production.
This article is about making assets list for adventure/hidden object games.
[Blog - 03/06/2014 - 05:01]
Yes, there 's an old ...
Yes, there 's an old Chinese saying The corpse of a starved camel is bigger than horse . Even under current atmosphere game makers has already made big money, and if the situation is improved, I believe they could mine 10 times more money in China Now it is 1 ...
[Blog - 02/21/2014 - 03:05]
@Jet, today it seems 3D ...
@Jet, today it seems 3D 2D method dominate HOPA games on BigFish and facebook, I have early articles discussing pros and cons of both method, perhaps you may be interested in have a look: r n r nhttp://novtilus.blogspot.com/2013/06/2d-vs-3d-background-art-creation.html view magazine r n r nhttp://gamasutra.com/blogs/JunxueLi/20130719/196600/Good tactics of producing 2D game scene.php
[Blog - 01/08/2014 - 02:10]
Thank you I 'm happy ...
Thank you I 'm happy that this article is helpful to you. And my company is an art service provider in Beijing, may not need this kind of help for a while.
[Blog - 10/28/2013 - 04:22]
True, fun was the core ...
True, fun was the core of game. But today the gamers are changing too, what they may expect to get out of a game, is no longer fun along, or even shifted from fun to other things. So game developer and publishers have to make games of something else to ...
[Blog - 07/03/2013 - 04:39]