Juan Belon Perez's Blog
Web for videogames outsourcing: programadorvideojuegos.com
I work professionally in videogames since 2006 and I've been learning and teaching since the 90's.
Sometimes we play with AI's that looks smart, how are they doing it?.
I'll give you a reason to believe in automated steering behaviours for your next game AI.
First impressions with the engine Unity for PlayStation Mobile,first final public version.
Are you interested in the money or the user experiences? Let's talk about it
How fast your latest game can be pirated?
Some of techniques used to develop a high quality game for low spec devices, such as Android: OUYA & GameStick,etc., using ShiVa 3D Engine.
How to make 2D games with realistic physics and cool mechanics using Lua language and Box 2D Library.
Juan Belon Perez's Comments
[News - 10/08/2014 - 05:10]
[Blog - 10/07/2014 - 06:31]
I love this kind of ...
I love this kind of posts, remind me of this other with coroutines r n r nhttp://www.gamasutra.com/blogs/AdamWinkels/20140918/225928/Lovers in a Dangerous Spacetime DevLog 11 Timing Is Everything.php r n r nthe locking handlers: r nhttp://www.gamasutra.com/blogs/AmirBarak/20140601/218601/Locking Unity Part 2.php r n r nand the unity secrets: r nhttp://www.gamasutra.com/blogs/ValentinSimonov/20140603/218838/Interesting things in Unity 45 ...
[News - 10/01/2014 - 12:00]
I like the mesh destruction, ...
I like the mesh destruction, you really did well the infinite aspect of the gameplay, it looks fun,and it should be nice to know more about the definitions of the world, i wanna see you finish it :
[News - 09/26/2014 - 09:22]
[Blog - 09/05/2014 - 03:37]
I agree and I add ...
I agree and I add another way of doing things together, each one with his/her own project, you help your friend in what you can and she/he helps you in the same way, then, publish and get profit separately.
[Blog - 08/13/2014 - 06:14]