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August 27, 2014
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Juan Belon Perez's Blog

 

Web for videogames outsourcing: programadorvideojuegos.com

Games: xixgames.com

I work professionally in videogames since 2006 and I've been learning and teaching since the 90's.

 

Member Blogs

Posted by Juan Belon Perez on Thu, 24 Jul 2014 05:30:00 EDT in Design, Programming, Console/PC, Indie, Smartphone/Tablet
Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.


Posted by Juan Belon Perez on Sun, 13 Jul 2014 12:05:00 EDT in Business/Marketing, Programming, Production, Art, Console/PC, Indie
First impressions with the engine Unity for PlayStation Mobile,first final public version.


Posted by Juan Belon Perez on Sun, 06 Jul 2014 05:04:00 EDT in Business/Marketing, Art, Console/PC, Indie, Smartphone/Tablet
Are you interested in the money or the user experiences? Let's talk about it


Posted by Juan Belon Perez on Tue, 01 Apr 2014 08:20:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
How fast your latest game can be pirated?


Posted by Juan Belon Perez on Mon, 03 Feb 2014 09:23:00 EST in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
Some of techniques used to develop a high quality game for low spec devices, such as Android: OUYA & GameStick,etc., using ShiVa 3D Engine.


Posted by Juan Belon Perez on Mon, 26 Aug 2013 06:00:00 EDT in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet
How to make 2D games with realistic physics and cool mechanics using Lua language and Box 2D Library.



Juan Belon Perez's Comments

Comment In: [Blog - 08/13/2014 - 06:14]

Thank you for this guide ...

Thank you for this guide :

Comment In: [News - 06/20/2014 - 06:24]

n n r nNice, just ...

n n r nNice, just uploaded Silver Zombie yesterday :

Comment In: [Blog - 04/20/2014 - 05:19]

Uhm, I love these kind ...

Uhm, I love these kind of things, they give a cool pro look to our games, an AAA camera script should be nice :

Comment In: [Blog - 05/13/2014 - 09:26]

For a long time I ...

For a long time I was thinking about what was the technique over here when you break a plane with the ball in your game, I thought it was some physx thing but now I understand the theory. r nThanks

Comment In: [Blog - 04/25/2014 - 04:34]

Thanks for the post, it ...

Thanks for the post, it is interesting, since you could use this to make simple animations for optional characters and so on... r nMeanwhile Sucker Punch is using 500 bones and 120k polys per char xD r n http://www.gamepur.com/news/14320-ps4-exclusive-infamous-second-son-characters-polygon-count-revealed-120k-30.html

Comment In: [Blog - 04/01/2014 - 08:20]

Yes, thanks Troy : ...

Yes, thanks Troy :