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Blogs

Joshua Kasten's Blog

Joshua is a recent graduate of The Guildhall at SMU.  He is located in Boston, and currently looking for work both locally and abroad.  His background is in writing and visual media, which he uses to support both his level design and documentation.  Though primarily trained as a level designer, he has used programs such as 3dsMax and scripting languages such as Lua.  He is currently learning Unity/C#.

 

You can find him on LinkedIn at:

www.linkedin.com/pub/joshua-kasten/57/15/109/

 

His Level Design Portfolio at:

www.joshkasten.com

Member Blogs

How The Walking Dead Limits Player Choice (and why that's a good thing)  Featured Blogs
Posted by Joshua Kasten on Thu, 17 Jan 2013 09:37:00 EST in Design, Console/PC
The Walking Dead is a bona-fide hit and winning accolades everywhere, from the independent game circles to the biggest mainstream media. I'll examine how they used limited player choices
Read More... | 2 Comments

Why Should Someone get a Degree in Video Games, Anyway?
Posted by Joshua Kasten on Wed, 09 Jan 2013 12:47:00 EST in Design
A degree in video games can be an excellent first step to joining the industry, but this new field of academia has an identity crisis that's going to need to be resolved. I consider some of the different purposes of a game design education.
Read More... | 1 Comments

   

Joshua Kasten's Comments

Comment In: Gender Gap and the Game Developer Salary Survey [Blog - 04/04/2013 - 03:19]

Great article, Patrick, but I ...

Great article, Patrick, but I 'm not understanding how you read the experience demographics to say that most women who enter the industry leave after a few years. Unless this is a Tread that has continued over the past 5 years or so--which it may, I don 't know--I would ...

Comment In: Ken Levine's justification for BioShock Infinite's crunch [News - 03/11/2013 - 06:53]

As a Boston Developer I ...

As a Boston Developer I 've had a chance to speak with a fair number of Irrational Developers, and while I never heard anyone say that they were thrilled to crunch on Bioshock Infinite, I don 't think you should underestimate the amount of buy-in and pride the people who ...

   

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