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Joshua Darlington's Comments

Comment In: [Blog - 12/16/2013 - 09:49]

If you really want to ...

If you really want to create awesome worlds, you should learn how this world works. So if you haven 't travelled around the world, thats a good place to start. Reading 1984 is no substitute for walking around a police state and watching the secret police pull someone out of ...

Comment In: [Blog - 12/18/2013 - 02:21]

Our view of a world ...

Our view of a world is shaped by what we hold dominant in our consciousness. To a spy or detective, the fish may be a clue. To some one running, a fish could be an obstacle. To some one in combat the fish is a weapon, shield, etc. A reporter ...

Comment In: [News - 12/12/2013 - 03:05]

upon reading Consensual Torture Simulator ...

upon reading Consensual Torture Simulator the first thing that came to mind was... r n r n Party game

Comment In: [Blog - 12/04/2013 - 09:29]

Have you peeked the free ...

Have you peeked the free Dreyfus Heidegger Philosophy 185 class from Berkeley r n r nhttps://archive.org/details/Philosophy 185 Fall 2007 UC Berkeley r n r nProf. Dreyfus talks about being a philosophy prof at MIT in the 60s and battling MITs OG AI department Minsky etc . He told them that ...

Comment In: [Blog - 11/28/2013 - 10:43]

I agree that an emphasis ...

I agree that an emphasis on theme over genre could improve game narratives. r n r nI think there is a lot of room to add player authorship to emergent games, especially through social space. Other players can access the unique gameplay situation and offer emergent authorship based on the ...

Comment In: [Blog - 11/12/2013 - 10:03]

A few random thoughts. r ...

A few random thoughts. r n r nBracketed quest design in open game world where character actions are removed from a long causal chain in the game world matches the cognitive deficiencies of psychopathy. Psychopaths have trouble consolidating causal chains backward and forward in time. One reason that concern citizens ...

Comment In: [Blog - 11/11/2013 - 11:14]

In story games, story is ...

In story games, story is a mechanic that 's used and balanced with other mechanics. Saying that a certain game is plot driven can be over reductive and miss the complicated interaction of mechanics that makes it more or less playable. r n r nCave paintings are story. The juxtaposition ...

Comment In: [Blog - 10/22/2013 - 12:46]

Camera quest games are another ...

Camera quest games are another obvious design category. r n r nNoah Falstein designed on Sinistar I love that game r n r nhttp://www.youtube.com/watch v S-XEINagmaU

Comment In: [Blog - 07/07/2013 - 07:30]

The new generation of kinect ...

The new generation of kinect put all its resources into miniaturization rather than increased resolution. Some one would need to be really close to the cameras for that that sort of measurement. The idea is better suited for web cams or Google Glass. r n r nThese sort of biometric ...

Comment In: [Blog - 06/02/2013 - 04:09]

I keep on getting invited ...

I keep on getting invited to werewolf events. I will check that out. r n r nMy point is that personification in computer games and connectivity in computer games is a perfect match. AR can be the rebalancing simulation with reality to make the best use of resources. r n ...

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