Josh Bycer's Member Blogs
When talking about the RTS genre, one of my all time favorites was Rise of Nations and today's post looks at the unique design considerations that made it stand out from the rest of the genre.
2014 was marked by a call for more diversity in game narrative and today's post examines one of the biggest roadblocks: Convincing publishers for more diverse characters.
Today's post explores the concept of informed decision making and how games can succeed or fail with teaching the player how to understand and master the game mechanics.
Creating games aimed at all audiences is one of the toughest parts of designing a game and today's post looks at the differences between Traveler's Tales and Nintendo in how to create a game for all ages.
A great part of the Game Industry is how open it is for developers these days. But with issues of quality coming forward, should there be standards for what constitutes a game release?
The main character in any video game can impact how the title is perceived by the gamer and for today's post, we're going to look at some common archetypes for game writing and what they do to the perception of the story.
Stealth gameplay can be an interesting topic as there are many ways to go about it. For today's post, I'm going to examine two popular philosophies and how they impact game design.
Great level design is key for introducing new and challenging elements to the player. For today's post, we're looking at the Souls series and how each game built their tutorials directly into the level design.
Discussing the artistic value of video games is a popular hot topic and for today's post I'm going to weigh in on where I find artistic value in games.
The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development.
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