Josh Bycer's Member Blogs
Discussing the artistic value of video games is a popular hot topic and for today's post I'm going to weigh in on where I find artistic value in games.
The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development.
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Loot Tables are a necessary part of ARPGs and understanding the work that goes into making one is an interesting part of game development.
The term "gamer" has been a major discussion lately with many people defending it or attacking it in light of recent controversies. For today's post, we're going to talk about why the ideology behind the name is more important to focus on.
World building is an essential part of creating not just a game but a series and today's post examines the degrees of which you can add depth to a setting.
Following up my previous post, today's post examines some of the common myths/justifications that are a part of the problem with misogyny in the game industry.
The Game Industry is not immune to having incorrect information floating around out there and today's post is the first of possibly many examining three popular myths and why they are wrong.
The term "floaty" has been used to define poor controls in video games and today's post examines the elements that make up great or "grounded" control schemes.
Rewarding someone through playing comes in two types: Intrinsic and Extrinsic which require unique considerations and design. Today's post examines these methods using the updates to Diablo 3 and Payday 2 as examples.
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