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Josh Bycer's Member Blogs

Posted by Josh Bycer on Wed, 17 Jul 2013 12:58:00 EDT in Design
The Game Industry has both grown and widen its audience over the decades and today's post examines how it has affected game design.


Posted by Josh Bycer on Thu, 11 Jul 2013 12:59:00 EDT in
Dragon's Crown lit up talks about sexism in the industry. By featuring a balanced, over-the-top style that polarized gamers and discussions.


Posted by Josh Bycer on Wed, 03 Jul 2013 02:00:00 EDT in Design
Progression in game design can be defined by how much influence the player has over it, with specific pros and cons to be made aware of.


Posted by Josh Bycer on Fri, 28 Jun 2013 02:29:00 EDT in Design
Storytelling in games has grown alongside graphics and game engines, but the rush to create cinematic titles in some cases can do more harm than good.


Posted by Josh Bycer on Mon, 24 Jun 2013 01:15:00 EDT in Design
Facebook and social game designers have been trying to attract hardcore gamers back to the platform, but is this actually viable or are designers barking up the wrong tree?


Posted by Josh Bycer on Fri, 21 Jun 2013 02:10:00 EDT in Design
Discussing history is a grey area in any medium and as game design continues to grow, it has become another source for debating


Posted by Josh Bycer on Mon, 17 Jun 2013 12:32:00 EDT in Business/Marketing
In the last two weeks of announcements, the Xbox One has been hit hard in the eyes of the general consumer and today's post examines one of the major trouble areas Microsoft is having with it.


Posted by Josh Bycer on Wed, 12 Jun 2013 04:22:00 EDT in Design
An underrated aspect of good game design is developing the control scheme which can make or break a title. Today's post examines how simplifying controls can do more harm than good.


Posted by Josh Bycer on Wed, 05 Jun 2013 01:14:00 EDT in Design
Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change?


Posted by Josh Bycer on Wed, 29 May 2013 03:05:00 EDT in Design
Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine.


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