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July 30, 2014
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Josh Bycer's Member Blogs

The rise of the Indie market and digital distribution has been an all around boon to the Game Industry. However this has caused an issue of inflation that is looking to upset AAA development.


Posted by Josh Bycer on Mon, 30 Jun 2014 03:50:00 EDT in Design, Console/PC, Serious, Indie
Morality is one of the harder points to get right in game design and narrative and today's post examines why morality sliders just don't work.


Posted by Josh Bycer on Fri, 27 Jun 2014 06:53:00 EDT in Design, Console/PC, Indie
Failure is a major component of any video game and today's post examines the types of failure and how to motivate someone to keep going when failing.


In this reprint from Game-Wisdom, I examine how the barriers of playing a game have evolved with the rise of the Free to Play market.


Posted by Josh Bycer on Mon, 23 Jun 2014 02:44:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
In this reprint from Game-Wisdom, we're talking "Metroidvania" design. A popular form of game design that despite what people say, is not actually a game genre.


Posted by Josh Bycer on Fri, 20 Jun 2014 03:04:00 EDT in Design, Console/PC, Social/Online
Competitive games have become a big deal for gamers, designers and commentators involved and today's post examines the common elements that make a game popular among the competitive community.


Posted by Josh Bycer on Mon, 16 Jun 2014 02:43:00 EDT in Design, Production, Console/PC, Indie
Ubisoft's Assassin's Creed Unity Controversy frames a discussion on the debate of gender neutrality in video games and why it's not always as easy as it sounds.


Posted by Josh Bycer on Thu, 12 Jun 2014 02:50:00 EDT in Design, Console/PC, Indie
In this reprint from Game-Wisdom, RPG mechanics and systems have been seen in more genres over the last decade. And the spread of this design has made classifying RPGs a challenge.


Posted by Josh Bycer on Wed, 04 Jun 2014 03:06:00 EDT in Design, Console/PC
In this reprint from Game-Wisdom, I examine the concept of false choices or when too much choice is not a good thing.


Posted by Josh Bycer on Mon, 02 Dec 2013 01:53:00 EST in Business/Marketing
In this exclusive interview with GOG, we discussed the challenges that go into acquiring classic games for the site.


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