Josh Bycer's Member Blogs
Failure is a major component of any video game and today's post examines the types of failure and how to motivate someone to keep going when failing.
In this reprint from Game-Wisdom, I examine how the barriers of playing a game have evolved with the rise of the Free to Play market.
In this reprint from Game-Wisdom, we're talking "Metroidvania" design. A popular form of game design that despite what people say, is not actually a game genre.
Competitive games have become a big deal for gamers, designers and commentators involved and today's post examines the common elements that make a game popular among the competitive community.
Ubisoft's Assassin's Creed Unity Controversy frames a discussion on the debate of gender neutrality in video games and why it's not always as easy as it sounds.
In this reprint from Game-Wisdom, RPG mechanics and systems have been seen in more genres over the last decade. And the spread of this design has made classifying RPGs a challenge.
In this reprint from Game-Wisdom, I examine the concept of false choices or when too much choice is not a good thing.
In this exclusive interview with GOG, we discussed the challenges that go into acquiring classic games for the site.
Backwards compatibility is an often debated topic. But with the general public not caring, how many times can we argue for it?
There has been an increase in homogenizing elements in AAA design over the last year with many gamers wondering what is going on.
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