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Josh Bycer's Member Blogs

Playing games cooperatively has evolved since the arcade era, and today's post looks at some of the unique challenges that go into the coop genre.

Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.

Posted by Josh Bycer on Fri, 20 Nov 2015 02:00:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Today's post looks at the concept of command modifiers and what they mean for control schemes and game design.

Extending a game's lifespan and content can be difficult, and today's post looks at two different design philosophies built around making it better.

Asymmetrical design is an important concept for game developers to help compensate the AI. However, when things go too far, it can lead to the game being imbalanced against the player.

Posted by Josh Bycer on Wed, 04 Nov 2015 08:58:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
Super Mario Maker has been a real eye-opener when it comes to game design, and I wanted to share some tips I've learned after designing and playing custom levels.

The recent trouble with Payday 2 adding microtransactions is a huge difference compared to what happened with Team Fortress 2 doing it. For today's post, I'm looking at how Valve successfully and favorably made the switch over.

Today's post covers a quality of life feature of UI design designed to help make your game easier to learn and more streamlined.

Posted by Josh Bycer on Fri, 23 Oct 2015 01:24:00 EDT in Design, Console/PC
Diablo 3 continues to grow with each new update, but I want to take a look at the main problem with the game's design that hasn't changed at all: The end-game.

Posted by Josh Bycer on Tue, 13 Oct 2015 01:29:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Getting the pacing right in your title can be difficult and there are two extremes where developers tend to mess up on that we're going to look at today.

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