Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Josh Bycer's Member Blogs

Posted by Josh Bycer on Fri, 20 Apr 2018 09:16:00 EDT in Design, Console/PC, Indie
Super Mario Odyssey may have taken the level design of Mario in a different direction, but there was one stage that rose above the rest and is worthy of being studied more closely.


Posted by Josh Bycer on Wed, 18 Apr 2018 09:46:00 EDT in Design, Console/PC, Indie
Great level design in video games is a multifaceted topic, but the basic foundation can be summed up in three important elements.


Posted by Josh Bycer on Thu, 12 Apr 2018 09:33:00 EDT in Design, Console/PC, Indie
The ability to craft elaborate game spaces and grown over this past decade, and we're going to talk about how it has given way to two different schools of thought for design.


Posted by Josh Bycer on Wed, 04 Apr 2018 10:23:00 EDT in Design, Console/PC, Indie
Understanding how a game can go wrong is as important as when it goes right, and for today's post, we're going to talk about some of the ways that a game's development could end up in trouble.


Posted by Josh Bycer on Thu, 22 Mar 2018 01:33:00 EDT in Design, Console/PC, Indie
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet.


Posted by Josh Bycer on Wed, 14 Mar 2018 10:19:00 EDT in Business/Marketing, Design, Console/PC, Indie
Today's post is my chance to air my frustrations with modern video game journalism, and what it means for someone who actually wants to study how the industry works.


Posted by Josh Bycer on Mon, 12 Mar 2018 10:43:00 EDT in Console/PC, Indie, Smartphone/Tablet
The use of RNG or Random Number Generation is a mainstay of game design, and today, we're going to talk about how a little can go a long way towards changing your gameplay.


Posted by Josh Bycer on Tue, 06 Mar 2018 10:07:00 EST in Design, Console/PC, Indie
For this video, Game Design Analyst Josh Bycer looked back at Spacebase DF-9 and the lessons learned about how to handle early access development and scope.


Posted by Josh Bycer on Mon, 05 Mar 2018 10:27:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Game Design is never an easy process and can lead to designers spending years working on a single game. For today, I want to talk about why sometimes you need to say, "enough is enough."


Posted by Josh Bycer on Thu, 01 Mar 2018 09:23:00 EST in Design, Console/PC, Indie
Environmental Storytelling is a concept that most designers know it when they see it, but for today, we're going to examine what it means for video games.


[Previous] | [Next]