Josh Bycer's Member Blogs
The term "gamer" has been a major discussion lately with many people defending it or attacking it in light of recent controversies. For today's post, we're going to talk about why the ideology behind the name is more important to focus on.
World building is an essential part of creating not just a game but a series and today's post examines the degrees of which you can add depth to a setting.
Following up my previous post, today's post examines some of the common myths/justifications that are a part of the problem with misogyny in the game industry.
The Game Industry is not immune to having incorrect information floating around out there and today's post is the first of possibly many examining three popular myths and why they are wrong.
The term "floaty" has been used to define poor controls in video games and today's post examines the elements that make up great or "grounded" control schemes.
Rewarding someone through playing comes in two types: Intrinsic and Extrinsic which require unique considerations and design. Today's post examines these methods using the updates to Diablo 3 and Payday 2 as examples.
Understanding Game Design requires both an abstract and literal thought process and today's post examines these two and how you can use them when trying to create a game.
Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform.
Creating a good tutorial can mean the difference of getting new fans and scaring them off. Today's post examines the difficulty of making a good tutorial and some suggestions for complex titles.
An underrated importance of video games becoming mainstream was the standardization of control design and today's post examines how this came to be with some lessons for new designers.
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