Josh Bycer's Member Blogs
The Game Industry has both grown and widen its audience over the decades and today's post examines how it has affected game design.
Dragon's Crown lit up talks about sexism in the industry. By featuring a balanced, over-the-top style that polarized gamers and discussions.
Progression in game design can be defined by how much influence the player has over it, with specific pros and cons to be made aware of.
Storytelling in games has grown alongside graphics and game engines, but the rush to create cinematic titles in some cases can do more harm than good.
Facebook and social game designers have been trying to attract hardcore gamers back to the platform, but is this actually viable or are designers barking up the wrong tree?
Discussing history is a grey area in any medium and as game design continues to grow, it has become another source for debating
In the last two weeks of announcements, the Xbox One has been hit hard in the eyes of the general consumer and today's post examines one of the major trouble areas Microsoft is having with it.
An underrated aspect of good game design is developing the control scheme which can make or break a title. Today's post examines how simplifying controls can do more harm than good.
Sportsmanship has been an ignored element of online and competitive games, but as games move further into the public eye, is it time for a change?
Storytelling in most video games is hero focused to the point that it upsets the narrative and presents a common trope of storytelling that we can examine.
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