Josh Bycer's Member Blogs
The Skylanders series has become very popular thanks to also being the start of the Toys to Life Market. For today's post, I'm going to examine this phenomenon and what Toys for Bob did to turn the brand into a winner.
Today's post looks at the recently failed Kickstarter for Mooncrest to talk about the bare minimum elements that make up a successful Kickstarter in today's market
Today's post looks at the use of character and corporate branding and what they mean for the Toys to Life genre and the rest of the Game Industry
Today's post looks at the concepts of randomly and procedurally generated content and how they differ when designing a game.
The Five Nights at Freddy's series has become a cult sensation over the last year and today's post looks at what it did from a horror and design angle.
A certified Amiibo Addict shares his thoughts on why Nintendo has a massive winner on their hands and the issues of being a victim of its own success.
Today's post looks at how Skullgirls featured an amazing tutorial for the fighting genre and something game designers should learn from when teaching someone how to play a complicated title.
Continuing from my post on hard and soft choices, today's post examines "Point of No Returns" and what they mean when designing a game's pacing and structure.
The tragic death of Nintendo CEO Satoru Iwata is hitting everybody hard and for today's quick post, I want to talk about one of his many accomplishments during his tenure as Nintendo CEO.
Today's post looks at the concept hard and soft choices when it comes to giving the player control over your gameplay. Both affect the game differently and must be considered when coming up with the design.
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