Hello, and thank you for checking out my Gamasutra Blog Posts. My name is Jools Watsham, and my official title is co-founder and director at Renegade Kid.
I started developing video-games professionally in 1992 as a 2D pixel artist in the UK, and since then have climbed the Donkey Kong ladder through the video-game industry as a designer, producer, director, and even dabbled with some audio and composition. I now reside in Austin, Texas.
My daily duties include game design, pixel art, production (planning, scheduling, and budgeting), UI design, and the overall creative direction of Renegade Kid's games.
I love what I do, and feel fortunate that I can make money doing what I enjoy.
Here are some links to related sites:
I regularly buy new videogames. Not to keep current with what my peers are doing - although, that is a helpful side-effect – but because I love playing videogames. Here are the five videogames that I loved the most in 2013.
For first 5 years of Renegade Kid’s existence we worked with publishers to develop and release our original games, using – what some may call – the traditional publishing model. However, for the past two years we have embraced self-publishing.
Let’s pretend we’re designing the Wii U visual design for a second...
A look at what makes a successful game while peeking into the guts of Mutant Mudds.
From the explosive start of Renegade Kid with a Mature horror title for the Nintendo DS to a 3D enhanced arcade racer for the Nintendo 3DS!
The story so far: Mutant Mudds on Steam Greenlight.
[Blog - 04/17/2013 - 04:01]
Yes, I agree. Just because ...
Yes, I agree. Just because Mutant Mudds was received well on the 3DS does not automatically mean that a different audience will enjoy it. However, I believe that should be left to the audience 's buying decision and not impede a games ' availability on a service. That 's just ...
[Blog - 04/16/2013 - 01:05]