Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
September 16, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jools Watsham's Blog   Expert Blogs


Hello, and thank you for checking out my Gamasutra Blog Posts. My name is Jools Watsham, and my official title is co-founder and director at Renegade Kid.

I started developing video-games professionally in 1992 as a 2D pixel artist in the UK, and since then have climbed the Donkey Kong ladder through the video-game industry as a designer, producer, director, and even dabbled with some audio and composition. I now reside in Austin, Texas.

My daily duties include game design, pixel art, production (planning, scheduling, and budgeting), UI design, and the overall creative direction of Renegade Kid's games.

I love what I do, and feel fortunate that I can make money doing what I enjoy.

Here are some links to related sites:
My Company
My Blog


Expert Blogs

Posted by Jools Watsham on Thu, 17 Apr 2014 01:05:00 EDT in Business/Marketing, Production, Console/PC, Indie
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.

Posted by Jools Watsham on Fri, 20 Dec 2013 06:30:00 EST in Design, Console/PC
I regularly buy new videogames. Not to keep current with what my peers are doing - although, that is a helpful side-effect – but because I love playing videogames. Here are the five videogames that I loved the most in 2013.

For first 5 years of Renegade Kid’s existence we worked with publishers to develop and release our original games, using – what some may call – the traditional publishing model. However, for the past two years we have embraced self-publishing.

Posted by Jools Watsham on Fri, 26 Apr 2013 03:58:00 EDT in Business/Marketing, Design, Art, Console/PC
Let’s pretend we’re designing the Wii U visual design for a second...

A look at what makes a successful game while peeking into the guts of Mutant Mudds.

Posted by Jools Watsham on Wed, 17 Apr 2013 09:33:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
From the explosive start of Renegade Kid with a Mature horror title for the Nintendo DS to a 3D enhanced arcade racer for the Nintendo 3DS!

Jools Watsham's Comments

Comment In: [Blog - 04/17/2014 - 01:05]

Thank you for your kind ...

Thank you for your kind words and support, Karl

Comment In: [Blog - 04/17/2013 - 04:01]

Yes, I agree. Just because ...

Yes, I agree. Just because Mutant Mudds was received well on the 3DS does not automatically mean that a different audience will enjoy it. However, I believe that should be left to the audience 's buying decision and not impede a games ' availability on a service. That 's just ...

Comment In: [Blog - 04/16/2013 - 01:05]

Thanks Tomas. I hope you ...

Thanks Tomas. I hope you 're doing well. Haven 't seen you for ages :