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Jon Shafer's Comments

Comment In: [Feature - 07/27/2012 - 04:50]

It 's kind of ironic, ...

It 's kind of ironic, because I actually enjoyed Chrono Cross quite a bit - probably played it for close to 200 hours over the years. That having been said, the combat system was definitely NOT why I found the designer 's choice to have three basic attack types with ...

Comment In: [Blog - 05/22/2012 - 01:08]

I agree that unfairness can ...

I agree that unfairness can sometimes be a good thing. A point I noted in the article is that meeting player expectations is ultimately all that really matters. If someone wants a game to be easy and it 's not, they 're upset - and the reverse is just as ...

Comment In: [News - 05/22/2012 - 05:07]

Doesn 't the article state ...

Doesn 't the article state that revenues declined from 2011 to 2012 r n r n Take-Two saw revenues of 825.8 million ... down significantly from the 1.14 billion the company saw in 2011. r n r n- Jon

Comment In: [Blog - 05/02/2012 - 11:40]

Thanks for sharing your thoughts ...

Thanks for sharing your thoughts Justin You definitely make some good points. r n r nAlong with the basic forces of supply and demand, a designer also has to find ways to make players COMFORTABLE with the idea of spending. If they re aren 't pushed towards using up their ...

Comment In: [News - 04/16/2012 - 05:40]

Even in non-strategy games you ...

Even in non-strategy games you can still feed information to the player gradually as the game is unfolding. Several shooters have done this well though, to be fair, they don 't have TOO much to teach veterans of the genre . r n r nSometimes just having short messages that ...

Comment In: [Blog - 04/12/2012 - 11:33]

Trust certainly has to be ...

Trust certainly has to be earned first by the developers in order to get that figure up, but once that goal is met there is a major responsibility in the hands of those involved with the project to actually deliver. I think Gary 's first couple points are the most ...

Comment In: [News - 04/06/2012 - 03:29]

As I talked about in ...

As I talked about in the article, there absolutely still needs to be value to whatever choices players have. But there 's also not an unlimited amount of 'meaningful stuff ' to build choices around. Each decision dilutes the pool, if only a little bit. I don 't think anyone ...

Comment In: [News - 03/04/2011 - 07:00]

To clarify... I didn't disagree ...

To clarify... I didn't disagree with Tom, and it's not that I don't want to see better AI in strategy games. It's just that as long as a company's goal is to make the most money possible, it's very rarely financially sound to pour a LOT of time or money ...

[Previous Jon Shafer Comments]