My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Blogs

Jon Shafer's Comments

Comment In: Take-Two losses mount, but revenues exceed analyst expectations [News - 05/22/2012 - 05:07]

Doesn 't the article state ...

Doesn 't the article state that revenues declined from 2011 to 2012 r n r n Take-Two saw revenues of 825.8 million ... down significantly from the 1.14 billion the company saw in 2011. r n r n- Jon

Comment In: Design Case Study: Unity of Command [Blog - 05/02/2012 - 11:40]

Thanks for sharing your thoughts ...

Thanks for sharing your thoughts Justin You definitely make some good points. r n r nAlong with the basic forces of supply and demand, a designer also has to find ways to make players COMFORTABLE with the idea of spending. If they re aren 't pushed towards using up their ...

Comment In: The secret to a strong tutorial: Make it fun! [News - 04/16/2012 - 05:40]

Even in non-strategy games you ...

Even in non-strategy games you can still feed information to the player gradually as the game is unfolding. Several shooters have done this well though, to be fair, they don 't have TOO much to teach veterans of the genre . r n r nSometimes just having short messages that ...

Comment In: Trust in Crowd Funding [Blog - 04/12/2012 - 11:33]

Trust certainly has to be ...

Trust certainly has to be earned first by the developers in order to get that figure up, but once that goal is met there is a major responsibility in the hands of those involved with the project to actually deliver. I think Gary 's first couple points are the most ...

Comment In: Make a better game: Limit the player [News - 04/06/2012 - 03:29]

As I talked about in ...

As I talked about in the article, there absolutely still needs to be value to whatever choices players have. But there 's also not an unlimited amount of 'meaningful stuff ' to build choices around. Each decision dilutes the pool, if only a little bit. I don 't think anyone ...

Comment In: GDC 2011: Strategy Game Veterans Look At The Genre's Biggest Challenges [News - 03/04/2011 - 07:00]

To clarify... I didn't disagree ...

To clarify... I didn't disagree with Tom, and it's not that I don't want to see better AI in strategy games. It's just that as long as a company's goal is to make the most money possible, it's very rarely financially sound to pour a LOT of time or money ...

[Previous Jon Shafer Comments]   

UBM Tech