Strategy Games Are Broken  |
| Posted by Jon Shafer on Tue, 05 Feb 2013 03:40:00 EST in
Design
|
| Strategy is one of the oldest and best genres - but not all is well. What's wrong with it? |
| Read More... | 16 Comments |
Negative Space  |
| Posted by Jon Shafer on Tue, 29 Jan 2013 10:00:00 EST in
Design
|
| Let's discuss downtime, or the "negative space" of game design, and why it's deceptively important. |
| Read More... | 3 Comments |
Asymmetry  |
| Posted by Jon Shafer on Fri, 11 Jan 2013 03:54:00 EST in
Design
|
| Let's look at the ups and downs of asymmetric design, with a particular focus on Civ & Starcraft. |
| Read More... | 7 Comments |
Turn-Based VS Real-Time  |
| Posted by Jon Shafer on Mon, 07 Jan 2013 06:02:00 EST in
Design
|
| In this article we examine the real design differences between turn-based and real-time games. |
| Read More... | 8 Comments |
The Digital & Tabletop Convergence  |
| Posted by Jon Shafer on Fri, 21 Dec 2012 01:47:00 EST in
Design
|
| We look at what differentiates digital and tabletop games, plus the ways they're now converging. |
| Read More... | 6 Comments |
Abstraction & Civilization  |
| Posted by Jon Shafer on Fri, 07 Dec 2012 12:27:00 EST in
Design
|
| In this article we look at abstraction in games, using several examples from the Civilization series. |
| Read More... | 12 Comments |
JRPGs & Persona 4  |
| Posted by Jon Shafer on Wed, 28 Nov 2012 01:37:00 EST in
Design
|
| In this article we dig into what makes JRPGs tick, and why Persona 4 might be the best one ever. |
| Read More... | 9 Comments |
Randomness & Quarriors  |
| Posted by Jon Shafer on Tue, 13 Nov 2012 03:44:00 EST in
Design
|
| Let's look at randomness in the context of the tabletop game Quarriors and other deck-builders. |
| Read More... | 2 Comments |
Building a Solid UI  |
| Posted by Jon Shafer on Mon, 24 Sep 2012 06:13:00 EDT in
Design
|
| In this article I share some tips for how to build excellent game interfaces. |
| Read More... | 7 Comments |
The Recipe for Good AI  |
| Posted by Jon Shafer on Mon, 10 Sep 2012 04:35:00 EDT in
Design,
Programming
|
| In this article we look at how to put together a good AI, from a game design perspective. |
| Read More... | 5 Comments |