Jon Shafer's Expert Blogs
What lessons did I learn while designing Civ 5 - and how am I now applying them in my new game?
Strategy is one of the oldest and best genres - but not all is well. What's wrong with it?
Let's discuss downtime, or the "negative space" of game design, and why it's deceptively important.
Let's look at the ups and downs of asymmetric design, with a particular focus on Civ & Starcraft.
In this article we examine the real design differences between turn-based and real-time games.
We look at what differentiates digital and tabletop games, plus the ways they're now converging.
In this article we look at abstraction in games, using several examples from the Civilization series.
In this article we dig into what makes JRPGs tick, and why Persona 4 might be the best one ever.
Let's look at randomness in the context of the tabletop game Quarriors and other deck-builders.
In this article I share some tips for how to build excellent game interfaces.
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