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John Krajewski's Blog   Expert Blogs

 

For decades, the relentless pace of advancing technology has pushed video game graphics closer and closer to photorealism.  This blog exists to ask the question, ‘what else can be done with all that computing power?’   What new forms of interaction, of simulation, of experiences are possible, and what kind of gameplay can we suddenly now invent which we couldn’t before?   The articles on this blog will explore that question, examining both existing instances of gameplay and opportunities for gameplay that do not yet exist.

With a background in computer science, I have now moved into working on the border of design and programming, developing simulations to create new types of gameplay.  As studio head of our independent studio Strange Loop Games I worked on our first game Vessel, designing it and programming the physics and gameplay code. We've since moved into educational games, working to redefine what they can and should be. Before Strange Loop, I was lead AI programmer at Pandemic Studios which later became part of EA.

My blog is also posted at http://www.strangeloopgames.com. I can be reached at john@strangeloopgames.com, and on twitter at twitter.com/strangeloopgame

Thanks for reading, and looking forward to your comments.

 

Expert Blogs

Posted by John Krajewski on Wed, 27 Aug 2014 05:31:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.


Posted by John Krajewski on Tue, 14 Jan 2014 08:04:00 EST in Business/Marketing, Design, Serious, Indie
Games hold the potential to be at the center of a revolution in education, evoking in players the wonder and fascination with a subject that must form the foundation of any meaningful learning.


Posted by John Krajewski on Thu, 14 Feb 2013 03:23:00 EST in Design, Console/PC, Social/Online
What if we didn't have to create false worlds, primed for explosions? It's possible, and it's where I think games are ready to go.


Posted by John Krajewski on Thu, 29 Mar 2012 07:49:00 EDT in Design, Social/Online
Online games rest on a paradox: the player will be the one savior of the world, and so will everyone else.


Posted by John Krajewski on Fri, 23 Mar 2012 01:54:00 EDT in Design, Indie
What are we doing with all this amazing technology surrounding us? Not nearly as much as what we could be doing, this blog will argue.



John Krajewski's Comments

Comment In: [Blog - 01/14/2014 - 08:04]

Great points David, and I ...

Great points David, and I think your point of view makes clear that there 's a lot of room in what educational games can be and how they can be used, and a lot of that is not going explored due to a limited definition of what 's expected of ...

Comment In: [News - 09/20/2013 - 03:55]

The game is called GTA ...

The game is called GTA 'FIVE '. I don 't know what you were expecting. And I don 't see how writing a woman in would have changed any of the existential woes you list. r n r nIf it 's innovation you 're looking for, you can find it ...

Comment In: [Blog - 02/14/2013 - 03:23]

Thanks Kevin, good luck on ...

Thanks Kevin, good luck on the game

Comment In: [News - 01/04/2013 - 12:50]

That is one sexy trailer. ...

That is one sexy trailer. Nice work, the first few levels are interesting and looking forward to seeing what crazy other things the game holds.

Comment In: [Blog - 04/07/2012 - 06:23]

Failure in games is more ...

Failure in games is more like learning what you 're doing then failing a test. I think there 's a difference between not learning a concept, and not having the ability to perform some feat. Not many schools will fail a kid at PE because they couldnt make a 3-point, ...

Comment In: [Blog - 03/23/2012 - 01:54]

It always seemed strange to ...

It always seemed strange to me that not much R D is invested in finding other interesting uses of gameplay. I think developers worry about having to convince players about a new form of game when going with an existing one can be explained a lot easier, and while that ...