John Krajewski's Blog
For decades, the relentless pace of advancing technology has pushed video game graphics closer and closer to photorealism. This blog exists to ask the question, ‘what else can be done with all that computing power?’ What new forms of interaction, of simulation, of experiences are possible, and what kind of gameplay can we suddenly now invent which we couldn’t before? The articles on this blog will explore that question, examining both existing instances of gameplay and opportunities for gameplay that do not yet exist.
With a background in computer science, I have now moved into working on the border of design and programming, developing simulations to create new types of gameplay. As studio head of our independent studio Strange Loop Games I worked on our first game Vessel, designing it and programming the physics and gameplay code. We've since moved into educational games, working to redefine what they can and should be. Before Strange Loop, I was lead AI programmer at Pandemic Studios which later became part of EA.
My blog is also posted at http://www.strangeloopgames.com. I can be reached at firstname.lastname@example.org, and on twitter at twitter.com/strangeloopgame
Thanks for reading, and looking forward to your comments.
It’s no news that games and celebrities can have a symbiotic relationship. What I think will be more surprising is just how far this connection between game players and celebrities can go, and how culturally significant it will become.
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.
Games hold the potential to be at the center of a revolution in education, evoking in players the wonder and fascination with a subject that must form the foundation of any meaningful learning.
What if we didn't have to create false worlds, primed for explosions? It's possible, and it's where I think games are ready to go.
Online games rest on a paradox: the player will be the one savior of the world, and so will everyone else.
What are we doing with all this amazing technology surrounding us? Not nearly as much as what we could be doing, this blog will argue.
John Krajewski's Comments
[Blog - 03/10/2015 - 01:21]
It doesn 't, but it ...
It doesn 't, but it 's a step towards it, integrating the fame and the 'product ' of these celebrities/artists into the game so far has been a mostly uni-directional experience, but the article supposes that it will eventually become very interactive.
[Blog - 09/09/2014 - 09:44]
Great reply Curtiss, agree with ...
Great reply Curtiss, agree with you there. I wouldn 't spend any time on the extra features you outlined, you already have a best-in-class product, it 's how you sell to the market that 's the problem or the market itself, but there 's not a lot you can do ...
[Blog - 01/14/2014 - 08:04]
Great points David, and I ...
Great points David, and I think your point of view makes clear that there 's a lot of room in what educational games can be and how they can be used, and a lot of that is not going explored due to a limited definition of what 's expected of ...
[News - 09/20/2013 - 03:55]
The game is called GTA ...
The game is called GTA 'FIVE '. I don 't know what you were expecting. And I don 't see how writing a woman in would have changed any of the existential woes you list. r n r nIf it 's innovation you 're looking for, you can find it ...
[Blog - 02/14/2013 - 03:23]
[News - 01/04/2013 - 12:50]
That is one sexy trailer. ...
That is one sexy trailer. Nice work, the first few levels are interesting and looking forward to seeing what crazy other things the game holds.