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John Ardussi's Blog   Expert Blogs

 

Started out making games in high school using escape codes to place text on a PDP-11 smart terminal. A veteran developer, I have been at the front edge of technology, including extremely early work on Macintosh computers, networked games, early consoles, Direct3D, and have stayed independent for most of my career. I worked as a contractor, an employee and have even run my own company (a few times). My titles have included Programmer, Lead Programmer, Game Designer, and Game Director for companies including Activision, Westwood Studios, EA, Interplay, THQ, Ubisoft and Sony. In early 2011 I co-founded Game Mechanics.

 

Expert Blogs

Posted by John Ardussi on Fri, 13 Feb 2015 02:14:00 EST in
It is easy to criticize. It is hard to do. I have criticized the gatekeepers at the game stores for heading towards a day when all games will have to pass a formula before getting approved. Now I am proposing an alternative.


Posted by John Ardussi on Mon, 09 Feb 2015 02:28:00 EST in Business/Marketing, Design, Indie
The game industry is again a gated community. Stores require yes votes from the public or approval from a junior business development specialist. This all leads to games only getting through who fit through their hole. Hence games all start to look alike.


Posted by John Ardussi on Sat, 12 Jul 2014 03:07:00 EDT in Business/Marketing, Console/PC, Indie
"Let's Play" are the game commercials of the future. They are free so they help out indie developers. They are done by indies so people can trust them. Bullpucky! Read on.


Posted by John Ardussi on Sat, 08 Mar 2014 07:19:00 EST in Business/Marketing, Indie
For many of us, the reason we started our game company was so we could make the decisions rather than some accountant who never played a computer game. But we need to not ignore the business side in the same way the accountant ignored the game side.


Posted by John Ardussi on Thu, 12 Dec 2013 03:19:00 EST in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Some ideas that look really good on paper do not play out in the real world. Guaranteed success is not necessarily guaranteed. Or success. I do a case study so we can all potentially learn from my mistake.



John Ardussi's Comments

Comment In: [Blog - 02/13/2015 - 02:14]

I think they do need ...

I think they do need better ways to find what you are looking for. I have tried to find a title I knew was on Steam and I couldn 't. I had to find it through recent releases.

Comment In: [Blog - 02/09/2015 - 02:28]

The people who have played ...

The people who have played the game know it will be a success. It was not a pattern game by any means. The controls still are unique. No game has duplicated them. It truly is fun even now. Basically it is timeless. That is why I chose to do it. ...

Comment In: [News - 10/28/2014 - 08:11]

Game developers are gaming the ...

Game developers are gaming the system. It 's what we do. Would you expect anything else

Comment In: [Blog - 08/22/2014 - 10:24]

Many junior programmers have no ...

Many junior programmers have no idea how to finish a game. You can hire 50 junior programmers and never finish or two senior programmers and finish in six months. You need experience to close out a project or you get caught up in feature creep. Or they write unsupportable code ...

Comment In: [Blog - 08/07/2014 - 03:02]

There is no question that ...

There is no question that PC games have a lot more upside potential. We have made more in Early Access and a Kickstarter campaign than you did for your whole game. I assume our after release numbers will be even better. r n r nThanks for this. I have been ...

Comment In: [News - 08/01/2014 - 06:32]

When Microsoft bought them they ...

When Microsoft bought them they dropped support for Unityscript and Boo. If you use either of those languages you are out of luck even if you paid for it before it was made free. It does not mention their dropping language support anywhere but in their release notes. So beware