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April 25, 2014
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Johan Toresson's Blog

 

Residing in Karlshamn, Sweden. 

I'm a business developer working with game development teams based in the incubator Gameport. I've been working with Studio Total and their brand of marketing (Bears over Belarus, The Swedish Party of America) before joining the ranks of Blekinge Business Incubator and their games focused branch Gameport. At Gameport I help my teams handle the day to day business and work on bringing more insights into indie marketing and how small teams can get good press and get the info out to their audience. 

Here on Gamasutra I will blog mostly about marketing and bizdev stuff, and occasionally I might do an opinion piece or two. 

Beneath are the chapters of the series "Indie Game Marketing: A love story"

Indie Game Marketing: A love story - Part 1 [Getting a solid base]

Indie Game Marketing: A love story - Part 2 and 3 [Getting in touch with Journalists, Fans and some Guerilla Marketing]

Indie Game Marketing: A love story - Part 4 [Practical Stuff - Facebook, #screenshotsaturday and your list of contacts]

 

Member Blogs

We take a look at how to use your USP to make a position statement and how that could help with your marketing strategy. It might also bring some interesting insights into your team composition, and then we end it all with some chocolate. And a tired meme


Some practical stuff on how to widen your facebook audience, #screenshotsaturday and more on how important it is to keep that list of contacts growing.


This post touches upon the subject of contact and communication with journalists as well as your fans. It also has a light weight discussion about guerilla marketing - low cost/high impact etc with some examples.


What is PR/Marketing and why should I care about it? This post introduces some terms and thoughts about marketing/PR in general and also touches on some stuff that you probably should be doing somewhere along the lines of yesterday.



Johan Toresson's Comments

Comment In: [Blog - 11/11/2013 - 03:11]

Ah, obviously the production value ...

Ah, obviously the production value behind Epics commercial is a factor that 'd amp up the costs - but the stuff they needed to make it happen is not cash in that sense. What I 'm getting at is that it 's more time than money put into the commercial, ...

Comment In: [Blog - 11/25/2013 - 05:38]

Yes I did Haha Thanks ...

Yes I did Haha Thanks man, always some of those dumb errors that gets through.. :P

Comment In: [Blog - 11/07/2013 - 07:39]

Also don 't just be ...

Also don 't just be a blaring megaphone - if you actually come there not only to go HERE GAEM PLAY OMG but rather contribute to the community, discuss other things than your own game and behave like an actual human being on a forum you just might get another ...

Comment In: [Blog - 10/21/2013 - 10:00]

That is a fair point, ...

That is a fair point, and I think I 'll have to tweak my original draft to better encompass this. : r n r nI think I might have forgotten to mention that it is still a draft, although it 'll be clearer in the coming parts