A test specialist with a great passion for quality, verification, validation and test.
I have written many presentations and texts about my job which can be found on slideshare.
I am interested in every aspect of software testing, including education, innovation, management, process, planning, methods, automation, execution and everything else connected to test.
How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.
Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests.
In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point.
Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.
What is the major difference between testing an application or a software system compared to testing a game?
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Inside the Box: A Proven ...
Inside the Box: A Proven System of Creativity for Breakthrough Results r nhttp://www.amazon.com/Inside-Box-Creativity-Breakthrough-Results/dp/1451659253/
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