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Johan Hoberg's Blog   Expert Blogs

 

A test specialist with a great passion for quality, verification, validation and test.

I have written many presentations and texts about my job which can be found on slideshare.

http://www.slideshare.net/johanhoberg

I am interested in every aspect of software testing, including education, innovation, management, process, planning, methods, automation, execution and everything else connected to test.

https://www.linkedin.com/in/johanhoberg

 

 

Expert Blogs

Posted by Johan Hoberg on Fri, 20 Mar 2015 01:54:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
In this article I will discuss what types of testing I think should be done by a Scrum Team, and what types could be done by someone outside of the team.


Posted by Johan Hoberg on Mon, 02 Feb 2015 01:21:00 EST in Programming, Console/PC, Social/Online, Smartphone/Tablet
I have always been interested in Live User Test since I first heard about it, but I have never had the opportunity to try it out until now. This article summarises my initial experience with crowd testing / live user test for finding and reproducing bugs.


Posted by Johan Hoberg on Wed, 05 Nov 2014 02:08:00 EST in Programming, Console/PC, Social/Online, Smartphone/Tablet
One of the main purposes of testing is to provide information to stakeholders. In this article I will explore how a tester provides information to stakeholders through information artifacts, and what to think about when doing so.


Posted by Johan Hoberg on Thu, 23 Oct 2014 01:35:00 EDT in Programming, Console/PC, Social/Online, Smartphone/Tablet
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?


Posted by Johan Hoberg on Mon, 29 Sep 2014 01:05:00 EDT in Production, Console/PC, Social/Online, Smartphone/Tablet
How much information should your test cases (or test missions, charters, or other types or similar test artifacts) include? What are the pros and cons of adding lots of detailed information in your test cases?


How do we define quality in games, and what does it actually mean in practice? In this article I will discuss which definition of quality I prefer, and begin to explore how I apply that definition to games.



Johan Hoberg's Comments

Comment In: [Blog - 10/23/2014 - 01:35]

Great point, Alis r n ...

Great point, Alis r n r nDo you see any risks with this behaviour I am just speculating here, but in a marketplace which is getting more and more crowded steam, app stores, etc. , with more and more games relying on microtransactions, is not the first impression quite important ...

Comment In: [Blog - 09/29/2014 - 01:05]

Wrote a presentation covering the ...

Wrote a presentation covering the same subject when I worked with mobile phones, which may or may not be interesting: r n r nhttp://www.slideshare.net/JohanHoberg/risk-based-testing-26617750 r n r n presentation needs to be downloaded for the animations to work r n r nBest regards, r n r nJohan

Comment In: [Blog - 09/22/2014 - 07:36]

Interesting question. r n r ...

Interesting question. r n r nCould you give me an example of how you think this concept of quality would risk breaking your integrity r n r n/Johan

Comment In: [Blog - 09/02/2014 - 06:58]

Interesting article. Thank you for ...

Interesting article. Thank you for sharing.

Comment In: [Blog - 08/01/2014 - 03:18]

Inside the Box: A Proven ...

Inside the Box: A Proven System of Creativity for Breakthrough Results r nhttp://www.amazon.com/Inside-Box-Creativity-Breakthrough-Results/dp/1451659253/

Comment In: [Blog - 04/11/2012 - 08:00]

Very interesting article. r n ...

Very interesting article. r n r nThank you for sharing your experience.