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Johan Hoberg's Blog   Expert Blogs

 

A test specialist with a great passion for quality, verification, validation and test.

I have written many presentations and texts about my job which can be found on slideshare.

http://www.slideshare.net/johanhoberg

I am interested in every aspect of software testing, including education, innovation, management, process, planning, methods, automation, execution and everything else connected to test.

https://www.linkedin.com/in/johanhoberg

 

 

Expert Blogs

Posted by Johan Hoberg on Thu, 23 Oct 2014 01:35:00 EDT in Programming, Console/PC, Social/Online, Smartphone/Tablet
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?


Posted by Johan Hoberg on Mon, 29 Sep 2014 01:05:00 EDT in Production, Console/PC, Social/Online, Smartphone/Tablet
How much information should your test cases (or test missions, charters, or other types or similar test artifacts) include? What are the pros and cons of adding lots of detailed information in your test cases?


How do we define quality in games, and what does it actually mean in practice? In this article I will discuss which definition of quality I prefer, and begin to explore how I apply that definition to games.


Posted by Johan Hoberg on Thu, 11 Sep 2014 07:13:00 EDT in Programming, Console/PC, Social/Online, Smartphone/Tablet
How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.


Posted by Johan Hoberg on Mon, 01 Sep 2014 06:14:00 EDT in Programming, Console/PC, Social/Online, Smartphone/Tablet
Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests.


Posted by Johan Hoberg on Thu, 21 Aug 2014 07:04:00 EDT in Programming, Console/PC, Social/Online, Smartphone/Tablet
In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.



Johan Hoberg's Comments

Comment In: [Blog - 09/29/2014 - 01:05]

Wrote a presentation covering the ...

Wrote a presentation covering the same subject when I worked with mobile phones, which may or may not be interesting: r n r nhttp://www.slideshare.net/JohanHoberg/risk-based-testing-26617750 r n r n presentation needs to be downloaded for the animations to work r n r nBest regards, r n r nJohan

Comment In: [Blog - 09/22/2014 - 07:36]

Interesting question. r n r ...

Interesting question. r n r nCould you give me an example of how you think this concept of quality would risk breaking your integrity r n r n/Johan

Comment In: [Blog - 09/02/2014 - 06:58]

Interesting article. Thank you for ...

Interesting article. Thank you for sharing.

Comment In: [Blog - 08/01/2014 - 03:18]

Inside the Box: A Proven ...

Inside the Box: A Proven System of Creativity for Breakthrough Results r nhttp://www.amazon.com/Inside-Box-Creativity-Breakthrough-Results/dp/1451659253/

Comment In: [Blog - 04/11/2012 - 08:00]

Very interesting article. r n ...

Very interesting article. r n r nThank you for sharing your experience.

Comment In: [Blog - 07/29/2014 - 04:51]

Interesting read. Thank you for ...

Interesting read. Thank you for sharing.