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Johan Hoberg's Blog   Expert Blogs

 

A test specialist with a great passion for quality, verification, validation and test.

I have written many presentations and texts about my job which can be found on slideshare.

http://www.slideshare.net/johanhoberg

I am interested in every aspect of software testing, including education, innovation, management, process, planning, methods, automation, execution and everything else connected to test.

https://www.linkedin.com/in/johanhoberg

 

 

Expert Blogs

In this article I will explore why I think that deadlines should never be communicated to the development teams, and why all deadlines are basically meaningless anyway.


Posted by Johan Hoberg on Mon, 07 Mar 2016 02:37:00 EST in Programming, Production, Console/PC, Social/Online, Smartphone/Tablet
Do we really need game testers when we move to a more Agile way of developing games? If the development teams own the quality of their product and do their own testing, is there really a place for dedicated game testers?


Posted by Johan Hoberg on Fri, 20 Mar 2015 01:54:00 EDT in Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
In this article I will discuss what types of testing I think should be done by a Scrum Team, and what types could be done by someone outside of the team.


Posted by Johan Hoberg on Mon, 02 Feb 2015 01:21:00 EST in Programming, Console/PC, Social/Online, Smartphone/Tablet
I have always been interested in Live User Test since I first heard about it, but I have never had the opportunity to try it out until now. This article summarises my initial experience with crowd testing / live user test for finding and reproducing bugs.


Posted by Johan Hoberg on Wed, 05 Nov 2014 02:08:00 EST in Programming, Console/PC, Social/Online, Smartphone/Tablet
One of the main purposes of testing is to provide information to stakeholders. In this article I will explore how a tester provides information to stakeholders through information artifacts, and what to think about when doing so.


Posted by Johan Hoberg on Thu, 23 Oct 2014 01:35:00 EDT in Programming, Console/PC, Social/Online, Smartphone/Tablet
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?



Johan Hoberg's Comments

Comment In: [Blog - 03/07/2016 - 05:44]

Very interesting Looking forward to ...

Very interesting Looking forward to reading your thesis. Great work.

Comment In: [Blog - 10/23/2014 - 01:35]

Great point, Alis r n ...

Great point, Alis r n r nDo you see any risks with this behaviour I am just speculating here, but in a marketplace which is getting more and more crowded steam, app stores, etc. , with more and more games relying on microtransactions, is not the first impression quite important ...

Comment In: [Blog - 09/29/2014 - 01:05]

Wrote a presentation covering the ...

Wrote a presentation covering the same subject when I worked with mobile phones, which may or may not be interesting: r n r nhttp://www.slideshare.net/JohanHoberg/risk-based-testing-26617750 r n r n presentation needs to be downloaded for the animations to work r n r nBest regards, r n r nJohan

Comment In: [Blog - 09/22/2014 - 07:36]

Interesting question. r n r ...

Interesting question. r n r nCould you give me an example of how you think this concept of quality would risk breaking your integrity r n r n/Johan

Comment In: [Blog - 09/02/2014 - 06:58]

Interesting article. Thank you for ...

Interesting article. Thank you for sharing.

Comment In: [Blog - 08/01/2014 - 03:18]

Inside the Box: A Proven ...

Inside the Box: A Proven System of Creativity for Breakthrough Results r nhttp://www.amazon.com/Inside-Box-Creativity-Breakthrough-Results/dp/1451659253/