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April 17, 2014
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Jay Weston's Blog


I worked in PC games for 5 years at Ratbag before starting Hyperfocal Design (HDRI and Sky Textures), which is still running 12 years on. I then teamed up with Saxon Druce to create Zombie Outbreak Simulator and Class 3 Outbreak before working on my own solo iOS title, Unknown Orbit. I'm now working on an Oculus Rift Prototype.


Twitter: @JayWeston



Member Blogs

Posted by Jay Weston on Thu, 13 Feb 2014 09:33:00 EST in Design
This is something Iíve been thinking about a lot, as Iím an indie developer that recently got a hold of the first dev kit. What exactly will change in terms of game design and mechanics, or what can we do differently now that the Oculus has arrived?