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Jay Powell's Blog

 

Jay Powell has negotiated and closed countless deals for licensing, development and distribution of Interactive Digital Media. Jay has worked with companies including Amazon, National Geographic, Disney, Cartoon Network, MTV, Nickelodeon and Microsoft.

He has produced or executive produced over twenty titles, and overseen the development of numerous games based on licenses including #1 casual game Mary Kay Andrews: The Fixer Upper, Garfield, Holly Hobbie, Strawberry Shortcake and a wide selection of Disney characters. Jay has contributed to multiple books about the games industry and has spoken at numerous industry events around the world.

You can find he and his team at www.powellgroupconsulting.com

 

Member Blogs

The final post in our series looking back at GDC and how we arranged and managed meetings for a set of clients with a wide variety of needs and services.


The second in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.


The first in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.


Now that we survived GDC, here's how you make sure you follow through on all that great momentum.


Your time is valuable when you're running a small company. This is how I manage to build a great knowledge base and fill a content marketing pipeline.. and its free!


Posted by Jay Powell on Mon, 17 Nov 2014 03:44:00 EST in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
The rush back to PC gaming is creating the same discoverability issues seen on app stores. Here's why you should be concerned and simple steps to stay ahead.



Jay Powell's Comments

Comment In: [Blog - 11/17/2014 - 03:44]

This data needs to be ...

This data needs to be taken in context. The reason there were so many games released in the first half of 2014 is because most of the major publishers dumped huge portions of their back catalogues onto Steam during this time, since Valve had just relaxed their standards on which ...