Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2014
arrowPress Releases
August 22, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jay Anne's Comments

Comment In: [Blog - 07/22/2014 - 11:15]

What are some examples ...

What are some examples

Comment In: [News - 07/22/2014 - 07:53]

Given that the data cannot ...

Given that the data cannot be 100 trusted due to the nature of how they were gathered, what are the conclusions we can safely draw

Comment In: [Blog - 07/10/2014 - 01:07]

When people hear the word ...

When people hear the word fragmentation , they mistakenly think that users are fragmented somewhat evenly across many many games, as portrayed this chart http://www.mssqltips.com/tipimages2/2773 InitialPieChartWithoutDataLabels.JPG . r n r nIn reality, it 's more likely that there 's a few games that completely dwarf everything else and then the ...

Comment In: [News - 07/10/2014 - 05:11]

@Christian r nOne clear statement ...

@Christian r nOne clear statement is that they believe they can justify their gaming division because it 's essentially a R D division that creates technology innovations that help their other core products. Similar to how people justify NASA 's space endeavors because the tech we invent for space becomes ...

Comment In: [News - 07/09/2014 - 08:53]

I completely agree. Though we ...

I completely agree. Though we have yet to see how transparent they 'll actually be with the game prior to reaching some kind of critical mass first, whether that is when they first have a vertical slice or when they first find the fun or when they have reached a ...

Comment In: [Blog - 07/03/2014 - 07:39]

The companies that Miyamoto criticized ...

The companies that Miyamoto criticized as being creatively immature have such a different set of constraints than Nintendo has had, so it 's hard to take that statement at face value. The expectations of feature lists, production value, content amount, these are all very different from the situations that Nintendo ...

Comment In: [News - 06/02/2014 - 11:00]

I thought Crytek said that ...

I thought Crytek said that they weren 't making any more traditional AAA games. I guess they changed their mind.

Comment In: [Blog - 05/28/2014 - 01:52]

Fun article Honestly, it may ...

Fun article Honestly, it may sound counter-intuitive, but based on these factors, I believe the best thing that can happen for artistic games is for more formulas to be created. A template by which new games can be designed and produced which saves a ton of risk and cost. This ...

Comment In: [Blog - 05/27/2014 - 09:53]

@Dane MacMahon r nYep definitely. ...

@Dane MacMahon r nYep definitely. Also, sometimes when consumers are presented with too many choices, they 'll revert to things they know well. r n r n@Eric Finlay r nI hope so. Honestly, Steam has been far more aggressive and creative with their attempts to fix the problem than Apple ...

Comment In: [Blog - 05/22/2014 - 12:34]

@Ryan r nThat sounds intriguing ...

@Ryan r nThat sounds intriguing I signed up for the beta on your site.

[Previous] | [Next]