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Jay Anne's Comments

Comment In: Opinion: Let's retire the word 'gamer' [News - 05/15/2013 - 03:51]

It used to basically mean ...

It used to basically mean you were willing to pay very big sums of money for a gaming machine, because that was the only way to access games. That alone filtered out the audience to be a certain kind of user. Now that access to a gaming machine is fairly ...

Comment In: The cost of disruption [News - 05/13/2013 - 03:54]

@Kenneth Blaney r nYes, many ...

@Kenneth Blaney r nYes, many of his case studies involved companies with cultures that believed lower quality products were beneath them, even though it became clear over time that their customers preferred them.

Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]

@Bart Stewart r nBigger is ...

@Bart Stewart r nBigger is not always better. The experience does not necessarily improve simply because the world is bigger, the player has more agency, the possibility space is bigger, etc. I believe game designers have had a severe misconception about what makes for a more emotional experience. r n ...

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

@E McNeill r nI thought ...

@E McNeill r nI thought this was generally the accepted interpretation of the story, somewhat confirmed by interviews that Jonathan Blow gave. r nhttp://www.rllmukforum.com/index.php /topic/190136-the-story-of-braid/ r n r nYes, it can be ambiguous in its message, but it is a vehicle for story.

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

@Benjamin Quintero r nTo quote ...

@Benjamin Quintero r nTo quote the great Ron Swanson: It 's art. Anything is anything. -

Comment In: Why I Am Making Games [Blog - 05/07/2013 - 07:04]

Those are good reasons. William ...

Those are good reasons. William Gibson said the reason he became an author was because nobody would pay him just to read books. Sometimes the only reason is that I just want to be close to games in some capacity, because I like them, regardless of whether I am making ...

Comment In: The single most useful advice I can give for making any game better.. feedback [Blog - 05/06/2013 - 11:12]

@Raph Koster and E McNeill ...

@Raph Koster and E McNeill r nA great essay as always. Yes, other dynamics make popularity a hazy metric. But still a metric nonetheless. Clearly slot machines are a more enjoyable game to modern audiences than, say, Othello. And that 's not because of payola or incompetent Othello marketing departments. ...

Comment In: 'This industry's in need of a shake-up' [News - 05/06/2013 - 12:28]

I don 't believe that ...

I don 't believe that would matter, because that is not the root of the problem. More interesting low level workers does not change the fact that the only console games with financial viability are very large risk-averse sequels with mass appeal brands and content.

Comment In: Hard work paid off in Dreamfall Chapters' $1.5 million Kickstarter [News - 04/24/2013 - 11:14]

So glad this was successful. ...

So glad this was successful. What was the development and marketing budget for Dreamfall back in 2006 Is 1.5 million enough to cover those costs for this Dreamfall Chapters

Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]

Consistency in abstraction as Scott ...

Consistency in abstraction as Scott McCloud calls it. r n r nWhile the article is spot on in theory, I don 't believe it actually matters. It only affects a minority of gamers, and it does not seem to affect sales. There are too many examples where this problem existed, ...

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