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Jason Whisler's Blog

 

I'm the lead designer/developer for Nuclear Compost Game Studios, an indie game studio currently located in Knoxville TN.  We develop mostly in Flash and a bit in Java.

You can check out our work at http://www.nuclearcompost.com

Follow us on Twitter:  @NuclearCompost

Favorite games: FF7, EVE Online, Counterstrike, SupCom, Advance Wars

 

Member Blogs

Posted by Jason Whisler on Thu, 15 Aug 2013 08:57:00 EDT in Design, Programming
Thoughts and considerations for the design of random numbers and their uses in games. I cover dice rolling, cards, and an algorithm of my own design.


Posted by Jason Whisler on Mon, 24 May 2010 09:08:00 EDT in
Innovations that could help bring back the true gaming venue - the arcade.


Posted by Jason Whisler on Mon, 19 Apr 2010 08:41:00 EDT in Design
2 types of games and 2 types of players



Jason Whisler's Comments

Comment In: [Blog - 05/24/2010 - 09:08]

Thanks for all of the ...

Thanks for all of the comments. A few takeaways from various comments I see are: 1 Certainly this would not work for every game. Games are a wonderfully diverse medium, and not all of them will work for just about anything. 2 The most important thing to make this happen ...

Comment In: [Blog - 04/19/2010 - 08:41]

Thanks everyone for the comments. ...

Thanks everyone for the comments. I guess I should have been more explicit in explaining that these categories were just interesting lenses through which to view different games and players. This particular line of division is by no means the only one you could draw, and as I said, no ...