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May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
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NetherRealm Studios
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Blogs

Jason Lee's Comments

Comment In: EA's LGBT event aims to be a first step toward cultural change [News - 03/07/2013 - 12:24]

I think it 's time ...

I think it 's time for me to chime in with my They aren 't sexist they hate everyone equally joke. r n r nBut no, it 's not like getting dating advice from a rapist at all. Don 't ever make rape jokes. Because they aren 't jokes.

Comment In: Beyond 'Wither' & Supercompensation in Games [Blog - 03/04/2013 - 06:21]

Hayday 's game is all ...

Hayday 's game is all about crafting it 's about choosing what you plant when to reach the final good you want to produce. So if your end product is a pie, you have to take into account whether you need to plant wheat, corn for feed to get milk ...

Comment In: Software patents are broken, and it’s hurting our economy [Blog - 02/28/2013 - 02:18]

This. This needs to be ...

This. This needs to be preached in front of more eyes that aren 't the choir.

Comment In: How Puzzle & Dragons Does It [Blog - 02/25/2013 - 08:48]

Is that 8 million worldwide ...

Is that 8 million worldwide registered users I was also a bit dubious of the 2m number but I know that number reflects the amount the game worldwide, which makes a little more sense.

Comment In: Let's Talk About Touching: Making Great Touchscreen Controls [Feature - 02/22/2013 - 04:50]

Zen Bound is a game ...

Zen Bound is a game that comes to mind when reading this article. It 's a game that 's not just touch controlled but about touching the object of the game is to wrap a taught rope around wooden shapes. Paint appears around any point the rope touches the structure, ...

Comment In: The Short End of Skyrim [Blog - 02/19/2013 - 02:08]

A good opinion piece that ...

A good opinion piece that points out the strengths weaknesses without falling into the X is simply wrong trap. Skyrim was my first real Bethesda RPG I dove into, and as a systems/narrative type of player I really enjoyed the different experience it gave me with the wide open sandbox ...

Comment In: Proteus: A Trio of Artisanal Game Reviews [Feature - 02/15/2013 - 04:35]

Well good thing that this ...

Well good thing that this article isn 't about that pointless, restrictive argument at all. What a waste of time that would 've been.

Comment In: The Swinging Pendulum of Free To Play Design [Blog - 02/13/2013 - 02:07]

I think it 's more ...

I think it 's more a point that a game that hasn 't proven itself with a highly established community can 't open with a subscription anymore games like Eve, Wow, Tibia, and even the original Everquest have a pool of users that have integrated those games into their daily ...

Comment In: The numbers are in: Here's what Americans spent on games in 2012 [News - 02/05/2013 - 07:11]

Well a horribly inaccurate measure ...

Well a horribly inaccurate measure of success never stopped Television 's Neilson Rating system.

Comment In: Opinion: Why Facebook's push to attract the 'core' is a bad idea [News - 02/05/2013 - 12:47]

As a lot of people ...

As a lot of people have been pointing out, core feels kind of an empty word here. Remove the Buzzwordiness and there 's no mention of mechanics or interaction, but graphics quality and moving existing and failing genres onto this platform that possibly can 't even support it well. The ...

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