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Jamie Madigan's Blog   Expert Blogs

 

Writes about the psychology of video games here and over at www.psychologyofgames.com. Follow on Twitter: @JamieMadigan

 

Expert Blogs

Posted by Jamie Madigan on Tue, 04 Mar 2014 10:06:00 EST in Console/PC, Indie, Social/Online
My wife was once highly offended by a cartoon mole, and the story highlights how a simple attack on self-concept can reduce the frequency and severity of cheating in video games.


Posted by Jamie Madigan on Thu, 02 Jan 2014 11:41:00 EST in Design, Console/PC
The story of one very scary bridge in British Columbia may explain why some Game of the Year discussions ignore the flaws in video games like The Last of Us.


Posted by Jamie Madigan on Wed, 20 Nov 2013 09:17:00 EST in Business/Marketing, Console/PC
Many of us are comparing bulleted lists of new console features when trying to decide which to buy. That’s a step up from blind fanboyism, but such an approach can still trigger a couple of mental errors in judgment. Here’s how to avoid them.


Posted by Jamie Madigan on Mon, 16 Sep 2013 12:00:00 EDT in
Why Gone Home, which was built by a a tiny team, is a better textbook example of how to create what psychologists call spatial presence than is any other AAA game.


Posted by Jamie Madigan on Thu, 29 Aug 2013 11:02:00 EDT in
Can paying full price for a game make you enjoy it more than if you bought it for super cheap? A classic study in psychology suggests that it could.


Posted by Jamie Madigan on Sun, 07 Jul 2013 07:30:00 EDT in
The Xbox One's new Kinect camera can supposedly measure your heartbeat, see where you're looking, and guess at your facial expression. Such biometrics open up some cook but crazy avenues for scaling game difficulty and marketing.



Jamie Madigan's Comments

Comment In: [News - 06/06/2013 - 06:28]

I like how straight forward ...

I like how straight forward MS is being here and telling us exactly what we get without using PR speak or other wishy-washy language. They even come out and say Yo, we may change any of this at some time in the future, so ...keep that in mind. That said, ...

Comment In: [Blog - 06/03/2013 - 02:16]

I didn 't want to ...

I didn 't want to oversell it. :

Comment In: [News - 05/15/2013 - 03:51]

I count myself among those ...

I count myself among those who never understood the big deal about this term. It fits, it 's short, it 's not awkward unlike any alternative I 've seen , and it 's generally understood. If you want more specificity, just add modifiers: core gamer, casual gamer, etc. And if ...

Comment In: [Blog - 05/13/2013 - 03:00]

I didn 't mention it ...

I didn 't mention it in the OP, but the researchers actually thought of this too. They had a follow-up experiment where they let people in the sequential condition scroll back and forth between options. The effects on likelihood to switch was definitely less, but it was still there. They ...

Comment In: [Feature - 06/15/2012 - 04:15]

Great article, and thanks for ...

Great article, and thanks for the plug I agree that behaviorism isn 't the way forward for people wanting to apply psychology to games once those basic lessons are applied. Instead, I 've been really interested in fields like behavioral economics and the study of decision-making. There 's a gold ...

Comment In: [News - 11/29/2010 - 02:54]

Glad you all like the ...

Glad you all like the article. I agree that it's not something that you would want to overuse and implement on every quest. Humans have an amazing ability to become acclimated to stuff like that and have it lose its potency. Regarding some of the other questions about whether players/shoppers ...