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James Yee's Comments

Comment In: PlayStation Plus: Good for Players, But is it Good for Developers? [Feature - 05/09/2013 - 04:20]

As a PS Subscriber I ...

As a PS Subscriber I have to admit if it wasn 't for PS my PS3 would just be a Blu ray player and Netflix box. I have slowly been moving away from console games in general but thanks to PS I have been able to play some games that ...

Comment In: Turbulenz Engine goes open source [Blog - 05/02/2013 - 11:00]

@Israel I think my question ...

@Israel I think my question is more, how do you sell an HTML 5 game It 's not a download but an online only kind of thing is it not So is it more of a service type thing, or ad based, or what Honestly just wondering what 's working. ...

Comment In: How Jagex plans to entice new players into its 12-year-old MMO [News - 05/03/2013 - 09:05]

I 've heard of Runescape ...

I 've heard of Runescape over the years but never tried it out. Maybe I will once it switches to HTML 5.

Comment In: The truth about how AAA developers view indies [Blog - 04/30/2013 - 05:01]

Yeah that 's what I ...

Yeah that 's what I was thinking Sean. I 've always thought it was more Indie Vs. AAA not AAA vs. Indie. I.e. the Indie guy hates AAA guy but AAA guy doesn 't even care about indie. r n r nNot sure where this article came from but cool ...

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

How does Team Fortress 2 ...

How does Team Fortress 2 fit into this section: r n F2P in the narrow sense of free to play everything, but you can spend money to speed up things - which seems to be what we 're getting at here has to compromise its game design to make substantial ...

Comment In: Players are tired of the same old, says Nintendo's Iwata [News - 04/30/2013 - 08:06]

Okay fair enough Justin, how ...

Okay fair enough Justin, how about I add this then: If they continue DOING what they 've always done THEN they are being hypocritical. Honestly I haven 't seen anything to show they 're NOT just going to keep releasing the same things over and over again just like Call ...

Comment In: Oculus Rift on a treadmill: A studio tries to take VR a step further [News - 04/22/2013 - 05:27]

What I would LOVE to ...

What I would LOVE to see done with this is NOT direct to home sales. Nu-uh. I want to bring back the Arcade. : r n r nEither a traveling attraction or a fixed location get some of these, some Oculus Rifts, and the computers to run them and a ...

Comment In: More layoffs hit EA [News - 04/25/2013 - 02:55]

Double down most likely. ...

Double down most likely.

Comment In: Muddy Steam - Before and After Greenlight [Blog - 04/17/2013 - 04:01]

Chuckles r n r nNo ...

Chuckles r n r nNo worries, I know exactly what Kickstarters go through. In fact I 'll be starting one myself soon. : r n r nThat said I do hope the stores help. I 'd love to see an adventure game store and a Roguelike store and the like. ...

Comment In: Futureproofing games journalism [Blog - 04/18/2013 - 01:56]

Chuckles r n r nI ...

Chuckles r n r nI am a GiantBomb fan I agree their whole Personal approach is what has sold me on them when it comes to game journalism. Honestly I almost never look at the byline anywhere BUT at Giantbomb because I don 't know who they are. r n ...

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