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James Marsden's Blog

 

I run an indie game studio called FuturLab, based in Brighton, UK.

Our history is in Flash games, where we learned how to make addictive games with very small budgets.

We've self published two PlayStation minis titles and three PlayStation Mobile titles which have been well received critically. We're currently working on a number of PlayStation Vita games.

Check out some links below:

http://www.futurlab.co.uk/games/

http://www.velocitygame.co.uk

http://www.coconutdodge.co.uk

http://www.futurlab.co.uk

FuturLab Twitter: @FuturLab

My Twitter: @recurv

I'm passionate about twitch gaming, and believe there's great opportunity in revisiting older game design formats with the knowledge and experience the industry has gained in the last 20 years.

Our goal is to give core gamers what they really want; great new ideas and plenty of challenge. We've learned a lot from watching what mobile and social distract 'em-ups are doing, and have applied some of the better learnings to our games, but refuse to create Trojan pick-pockets.

 

Member Blogs

Posted by James Marsden on Wed, 01 Jan 2014 09:27:00 EST in Business/Marketing, Indie
Three essential tips for indie developers that you may not have read elsewhere.


Posted by James Marsden on Mon, 30 Sep 2013 09:12:00 EDT in Design, Console/PC, Indie
Lt. Kai Tana - saviour of the galaxy, pilot of the teleporting Quarp Jet and master of the humble jump - is female.


Posted by James Marsden on Sat, 29 Jun 2013 09:30:00 EDT in Design
Looking for a guide to help design your first awesome video game? Look no further!


Posted by James Marsden on Sun, 12 May 2013 02:24:00 EDT in
Since the dawn of time the arguments have raged – what exactly is Art? The question has become especially vexed over the last few decades as Computer Games have burst onto the scene and demanded a slice of the Art pie. We’ve managed to nail the answer.


Posted by James Marsden on Mon, 18 Jun 2012 05:04:00 EDT in Business/Marketing, Production, Console/PC, Indie
In all seriousness - brilliant email, so rare for a PR email to stand out!


Posted by James Marsden on Thu, 14 Jun 2012 06:56:00 EDT in Business/Marketing, Indie
It is clear to me now that negativity sells, which is just not the way it should be, is it?



James Marsden's Comments

Comment In: [Blog - 01/01/2014 - 09:27]

Hiya, r n r nFor ...

Hiya, r n r nFor some reason I can 't load that link you supplied. r n r nIt 's great that it worked for you, I 've just witnessed many others fall foul of doing it, but perhaps they didn 't have the sense you had in controlling the ...

Comment In: [Blog - 09/30/2013 - 09:12]

Hello Michael r n r ...

Hello Michael r n r nI 'm writing about my experience. I 've done that since I started making games a few years back. You can read about all the things I 've shared on the FuturLab blog. We talk about mechanics, art not just game art but Art with ...

Comment In: [Blog - 06/29/2013 - 09:30]

Thanks for all the positive ...

Thanks for all the positive vibes folks r n r nThere is a lot more where that came from over here: http://www.futurlab.co.uk - subscribers get the good stuff first :D

Comment In: [Blog - 05/12/2013 - 02:24]

Giving up is one thing. ...

Giving up is one thing. Knowing which battles to fight in a life too short is another. r n r nI know that it is utterly pointless entering into debate with you, because there are more important battles to wage that will further my enjoyment of life :

Comment In: [News - 08/30/2012 - 04:14]

@Igor Makaruks r n r ...

@Igor Makaruks r n r nApologies for being totally wrong, but we have been able to rapidly develop three games in as many months with as many programmers using C , with a great deal of polish on each. That 'd be impossible in C . If those games prove ...

Comment In: [News - 07/26/2012 - 03:49]

As a PlayStation Minis developer/publisher, ...

As a PlayStation Minis developer/publisher, I can at least speak of our own positive experience releasing small and high quality titles on the minis platform. r n r nWe 've found that by showing our games to Sony, and explaining our marketing goals, we 've previously been given front of ...