My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
2K Games
Tools Programmer - 2K Games
 
2K Games
Graphics Programmer - 2K Games
 
2K Games
Engine Programmer - 2K Games
 
GREE International
Senior Product Manager, Growth and Revenue
 
GREE International
Business Intelligence Data Analyst
 
Synergy Blue
3D Artist / Animator
spacer
Blogs

Jake Shapiro's Comments

Comment In: Rebooting Samus: The relationship between East and West in game design, through Metroid Prime [Blog - 10/28/2012 - 10:30]

I was joking about the ...

I was joking about the arm cannon in my response. You 're right, my statement in the original article about Samus being an amputee was incorrect. I apologize. She is not an amputee. r n r nYou point out that it 's actually Samus ' suit becoming more powerful, not ...

Comment In: Why Games Writing is Important [Blog - 10/27/2012 - 12:02]

This whole debacle around the ...

This whole debacle around the article has made me incredibly happy. It 's like we 're seeing games journalism go through the awkwardness of puberty before our very eyes Within our lifetimes we 'll see it become a mature adult.

Comment In: The Artistic Computer? [Blog - 10/26/2012 - 04:40]

Have you played/read Ian Bogost ...

Have you played/read Ian Bogost 's game poems collection, A Slow Year It features a thousand machined haiku. The whole thing is essentially about what you write about here. r nLink: http://www.bogost.com/games/game poems.shtml

Comment In: Take-Two continues Asian expansion with Civilization MMO [News - 10/25/2012 - 10:13]

Will this be released outside ...

Will this be released outside of Asia I 'd love to play it.

Comment In: Why so Silent? [Blog - 10/22/2012 - 04:17]

There 's also the fact ...

There 's also the fact that speaking protagonists are awkward in first-person games. In the first-person view, the player is meant to be the protagonist. And perhaps until voice recognition is advanced enough that the player can have real conversations with NPCs Seaman style , it will always feel unnatural ...

Comment In: The Advantage of a Linear Game: Control [Blog - 10/17/2012 - 04:08]

Ha. This seems in line ...

Ha. This seems in line with the featured post I wrote last week about Alan Wake 's limited open world, and I got a lot of flak from a few people. r nI agree, linearity is good for telling the story its creator wants to tell. But I guess we ...

Comment In: The paradox of the open-world game vs. Alan Wake [Blog - 10/13/2012 - 10:44]

Another downside of emergent gameplay ...

Another downside of emergent gameplay in story-driven sandbox titles is often the emergent gameplay clashes with the tone the developer is going for. It 's hard to make a single death or a single car chase quite as climactic in GTA when the player kills people and races cars all ...

Comment In: The End of Nintendo Power and a Hope for Print [Blog - 10/15/2012 - 04:55]

Electronic Gaming Monthly has tried ...

Electronic Gaming Monthly has tried switching to a hybrid iPad/print format. Not sure how it 's working out for them.

Comment In: Musings on Successful Multiplayer Maps [Blog - 10/12/2012 - 04:01]

As a teenager probably when ...

As a teenager probably when most of us did the bulk of our local multiplayer gaming , I remember only getting frustrated with maps that people wanted to play over and over. No, I don 't want to play Hyrule Temple in Super Smash Bros. for the 400th time But ...

Comment In: Designing the Difference – Pitman and Dwarf Quest compared [Blog - 10/15/2012 - 05:09]

It 's great that you ...

It 's great that you learned something from a competing game, rather than simply getting pissed off that they copied your idea. I don 't know if I 'd have the presence of mind to do the same if it happened to me. Maybe if more devs put their pride ...

[Previous] | [Next]   

UBM Tech