Jake Shapiro's Member Blogs
How Alan Wake introduced the concept of "limited open world" that we need to see more often.
Analyzing Miyamoto's comment that Mario characters are really just a troupe of actors.
A graphical analysis of the last decade of sports videogames.
Braid is a modern masterpiece of indie game design, but that doesn't mean we can't look at its storytelling shortcomings.
I look at the past and future of one of gaming's most-neglected niches: putting out fires.
Shadows of the Damned is a flawed work, but Suda 51 represents something we need: a movement towards auteurs in game design.
Beneath Costume Quest's cute exterior, it's a story of children's hallucinatory fantasies about violent Fight Club-style battles.
Exploring why people play as who they play as, and whether avatars are reflections of the self or a fantasy.
[Previous Jake Shapiro Blogs]