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September 16, 2014
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Jake Shapiro's Member Blogs

Posted by Jake Shapiro on Sat, 13 Oct 2012 10:44:00 EDT in Design, Console/PC
How Alan Wake introduced the concept of "limited open world" that we need to see more often.


Posted by Jake Shapiro on Fri, 28 Sep 2012 01:23:00 EDT in Design, Console/PC
Analyzing Miyamoto's comment that Mario characters are really just a troupe of actors.


Posted by Jake Shapiro on Sun, 16 Sep 2012 12:00:00 EDT in Design, Console/PC
A graphical analysis of the last decade of sports videogames.


Posted by Jake Shapiro on Thu, 22 Mar 2012 08:44:00 EDT in Design, Indie
Braid is a modern masterpiece of indie game design, but that doesn't mean we can't look at its storytelling shortcomings.


Posted by Jake Shapiro on Wed, 14 Mar 2012 12:42:00 EDT in
I look at the past and future of one of gaming's most-neglected niches: putting out fires.


Posted by Jake Shapiro on Tue, 06 Mar 2012 11:44:00 EST in Design, Console/PC
Shadows of the Damned is a flawed work, but Suda 51 represents something we need: a movement towards auteurs in game design.


Posted by Jake Shapiro on Sun, 04 Mar 2012 10:59:00 EST in Design, Indie
Beneath Costume Quest's cute exterior, it's a story of children's hallucinatory fantasies about violent Fight Club-style battles.


Posted by Jake Shapiro on Sun, 26 Feb 2012 11:29:00 EST in Design, Console/PC
Exploring why people play as who they play as, and whether avatars are reflections of the self or a fantasy.


[Previous Jake Shapiro Blogs]